Fairhope, AL

Fairways of Fairhope

3.075(based on 30 reviews)
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14 0
Par Hunter
Bronze level trusted reviewer
Experience: 2.9 years 24 played 15 reviews
3.00 star(s)

deceptively hard course 2+ years

Reviewed: Updated: Played on:Jul 5, 2021 Played the course:5+ times

Pros:

Course is easy to find, right off highway 98 North of the main part of Fairhope.
Scorecards are provided about 1 of 3 times you play (sometimes they don't restock). Very few courses provide these so this is still a plus for me, especially since there are 20 holes.
The course is well maintained, little trash or overgrown grass.
Some of the holes have special considerations, such as hole 15. It ranges across a hill that is angled, so you consider whether you want to risk overthrowing and letting it roll, or play safe and be disappointed with the score.
You are rewarded for straight throws on most of the course.
For the ones who like to skip a disc, there is concrete on a few of the holes that could help you get some extra distance with it.
Course recovers quickly after a rain; holes 1-3 had puddled water but little mud, even as they were still cleaning up from hurricane damage. Other courses I've played would have been muddy for days.
Restrooms are inside the rec center.
Other people you will see are walking dogs, running, playing baseball, etc but they are friendly and except for one hole it is easy to avoid them.
A lot of variety to the holes; some wide open, some with limited obstacles, and some with tons of trees in front of you.

Cons:

The holes that are in the woods sometimes feel like a percentage game, as it is very difficult to avoid all of the trees with the narrow lines. You can have a very good tee shot and still fail to make par for this reason.
Hole 11 is a real piece of work. There is no safe line to throw to the hole. My son and I picked a tree and aimed for it, with the idea of setting up a better shot.
The line for Hole 17 is down a service road with a blind corner. The only way to be sure to miss a vehicle or pedestrian is by a bad throw into the woods (seems to be my preference).

Other Thoughts:

If you throw lhbh or rhfh you'll want an understable disc or two in your bag. Several of the holes go straight and then tail off to the left. I used my katana for those shots, but a midrange would have helped.
During baseball season, it would be nearly impossible to play hole 14. Cars ignore the signs and park on the island, even if you would have been confident to throw over the parked cars in the lot. 16A encourages a throw over a softball field, which likewise couldn't be done during the season. That may be why there are 20 holes, as you could skip those 2 and play 18, or double your score from hole 16 and hole 13 to get the equivalent score.
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5 0
stldiscgolfdad
Experience: 1 played 1 reviews
3.00 star(s)

Fun course 2+ years drive by

Reviewed: Played on:Nov 22, 2018 Played the course:once

Pros:

Most of the holes are fun and challenging. None of the holes are very long, but there are a lot of interesting shots. Even the open holes have enough obstacles to make you consider your lines.

Cons:

Strong potential for hitting bystanders or cars on several holes. Some holes are really close or even go over ball fields. Lots of roads used as OB. One hole has a dog park on the right and a parking lot on the left.

Other Thoughts:

The designers wedged this course wherever they could in this park. It's pretty impressive what they did. I played it at 8am on thanksgiving when it was deserted, but if you played during a kid baseball game several of the holes would be completely unplayable from a safety standpoint.

Super fun though. Don't let the weird safety concerns deter you, just play smart when you're there.
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14 0
wellsbranch250
Diamond level trusted reviewer
Experience: 10.2 years 658 played 636 reviews
3.00 star(s)

One Fairway Of Nohope 2+ years

Reviewed: Played on:Jun 4, 2018 Played the course:once

Pros:

(2.823 Rating) A typical city park course with a long run of heavily wooded holes.
- CHALLENGING - Kind of a tweener course between Recreation and Intermediately level challenges. Which over time I've found to be a touch tougher than the average course. The early holes and ending will be host to some good birdie chances, whereas the middle portion will often take throwing a putter on a near frozen rope to score well. As an Intermediate player myself, I figure I'd average a couple down out here and I think advanced players with an emphasis on accuracy could throw 10 down. Local Advanced bombers may struggle out here and they will probably avoid the course at all costs.
- SKILL LEVEL FRIENDLY -There are two sets of tees, so I think that this course will appeal to a larger than normal swath of players. The front tees read as Novice to lower Recreational level.
- BACK TEES - The back tees were all concrete. Tee (1) was 6 feet by 12 feet, far above average in size. However, they are not all this size. A few have concrete extensions to prevent ankle roll overs. Tee (15) has some erosion issues with exposed edges above the adjacent grade.
- SCORECARD - The mailbox at hole (1) had scorecards with a map on my play.
- NAVIGATION - Good enough but with some flaws. First of all, accurate course map at the community board and obviously the scorecard map helps. Take a picture anyways, as players will probably need it at some point as the scorecard map is diagrammatic. The signage for the next hole can often be spotted from the prior basket and if not, there's usually an intuitive path. The course could use some directional cues after (16B) which I thought was one of the more difficult transitions.
- UNIQUENESS - A good mix of completely open to highly technical holes. (7) thru (13) are going to be a joy for those that are disc magicians. Lots of subtle moving lines on this run of holes and a couple right to left benders. In addition, there are a couple of bomber holes for those that max out at 400 feet. Hole (6) is a nice big RHBH hzyer play into a defined pocket. Hole (16A) plays to a raised basket placement.
- CHILL AREAS - Large benches on just about every hole. Normally I don't sit down on my solo bagger rounds but it was so hot I made use of these features a couple times.

Cons:

Some good but also some flaws.
- SAFETY HAZARDS - Starting on hole (14), the course starts making major interactions with other park amenities. (14) is just plain awful being an island hole using park roads. The fairway splits a dog park on the right and a baseball field and parking lot on the left. With all the people walking about and parked cars, I wisely put my disc back in the bag and scored myself a 3. (15) and (16) have roads in play. (16A) encourages a play over a baseball fence. (16A) is actually an interesting shot when the field is not in use but a great designer would never design in such a hazard despite a sometimes interesting play. (17) has roads in play. (18) has park paths in play. The "Mack" hole plays over a multi-use field. In addition, a few of the early holes have some tees fairly close to prior baskets.
- FORGIVENESS - There is going to be a segment of the disc golf population that hates this course. Starting on hole (7) the course dives into very heavy woods. Numerous shots have lines less than 6 feet wide. Pinging a tree early will require some magic to make par. Despite the tightness, it appears there are plausible lines on all but one hole. This wooded hole stretch was personally my favorite part of the course.
- HOLE 10 - There was nothing wrong with this hole at one time. An extremely tight but straight 6 foot lane leading to the basket 220 feet away. A group of untalented wannabe designers decided to desecrate the hole by adding a new basket location 60 feet further down fairway. The issue, no line. 10 feet beyond the original basket placement is a row of trees spaced 3 feet on center. This placement is no fun, all luck and very punishing. Epic fail.
- SIGNAGE - The metal tee signs are super cool and unique. Unfortunately, a couple have disappeared and several have faded to the point where no information can be gathered. The fact that they are so unique, makes replacing them extremely tough and unlikely.
- FRONT TEES - The Red tees are just marked with a couple of red circular cast concrete cores. A great use of construction waste material. Although I appreciate the effort, some of these appeared hard to spot or don't exist. In addition, the surface for these tees were not always the greatest with some of them having roots protruding the surface.
- ELEVATION - I wasn't expecting much, so I wasn't disappointed. Maybe one hole out here changes by 15 feet. Hole (15) I'd say was the one hole that reached this threshold. 3 or 4 other holes have around 10 feet of play in them. How the heck is this course listed as moderately hilly?
- TERRAIN - Players with bad knees may need to avoid (7) thru (13).
- PARKING - The parking by the course map isn't well marked, so I parked a good 500 feet away.

Other Thoughts:

One of the more fitting course names I've played. I liked the course, although its nowhere near the dominance of "The Admiral". If I lived in Fairhope I'd happily play here weekly. Not a bad stop for those passing through on I10 either as the course is less than a 15 minute drive from the highway exit The course should work well for a wide swath of players as it offers a good mix of simple open holes to complex technical holes.
- NATURAL BEAUTY - I scored the course average. As I have stated earlier in this review there's a really nice wooded portion starting on hole (7). I rate this portion perhaps a 3 to 3.5 out of 5. The beginning and especially the last few holes really brings the natural beauty back with manmade features in view the entire time.
- TIME PLAY - About average despite 20 holes. This one took me 70 minutes solo first time thru. Figure 2 to 2 ½ hours for a four some.
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8 0
Mr. Butlertron
Gold level trusted reviewer
Experience: 21.2 years 673 played 131 reviews
3.00 star(s)

A Little Bit of Everything 2+ years

Reviewed: Played on:Aug 8, 2017 Played the course:once

Pros:

- free to play, plenty of
- concrete tees
- nice mix of wooded and open holes
- wooded hole are technical, but fair
- fun, challenging, and fair layout
- mostly intutive layout
- informative signage
- fun for all levels of players
- rec center pool on location
- course avoids most of the other park activies
- benches
- bathrooms on location
- plenty of shade
- baskets in good shape, numbered
- information kiosk at the course beginning with a course map

Cons:

- am tees are natural, didnt notice them on non wooded holes
- long drives on hole 3 run the risk of hitting players on tee 4
- pictures on tee signs are hard to see, faded
- some tee sign vandalizm
- basket 18 is really low, like the bottom of the cage is a foot from the ground
- the fairway for hole 17 is basically an asfault road with a blind corner
- directional signage between 17 and 18 would help new players without a map
- 16(A) begs players to throw over a ball field, blind to road traffic and pedestrian hazards
- 18 and 19 (mack) lack personality, feel like fller holes to the parking lot
- baskets in woods are hard to see, could use flags or a splash of color
- multi use park

Other Thoughts:

Fairhope is a splendid park style course that wraps around the perimeter of a multi use park and rec center. For the most part, I feel like they did a great job avoiding high risk pedestrian areas without making the gameplay suffer. The open fairways were well maintained grass, the woods were clean and clear of overgrowth. The open holes were fairly simple, not really that punitive, but the designer(s) found a way to make them fun. These holes featured flat, ascending, and descending fairways. I liked that they allowed players to gradually warm their arms up for the onslaught of technical holes deeper into the round, before opening back up and letting players power their way to the finish line.

The wooded fairways were technical, challenging, and had less changes in elevation. I absolutely loved the woods portion of the course. Holes 4,5 (not flat), and 7-13 were tight enough to discourage the use of most drivers, but long enough to push my distance range limit with a mid. They did a good job making the these holes challenging, but not impossible to hit a good line. Off drives run the risk of being kicked by a tree trunk. Hole 14 was a excellent transition hole leading players back to open park style disc golf.

As for the cons, most were small and not too detrimental to my course rating. I honesty didn't know there were multiple tees until I had fumbled half way through the woods. The am markers that I did notice were short concrete cylinders buried into the ground with barely visible markings. Maybe if the pro tee signs weren't so faded or if they were marked on the map, I 'd have noticed more of them. 16(A) through 19 (mack) were kind of an anticlimactic end to an otherwise stellar course. Maybe (mack) allows player to do a small loop of holes close to the parking lot?

Overall, I'd say Fairhope was a well balanced course, very solid. I liked it so much that I'm tempted to show up for Sunday league play in the near future. I'll definitely be taking a post poolside cool down after my next visit. Here's a pro tip for any travelers: park at the rec center pool parking lot, not the dog park and baseball field parking lot. There wasn't an online map on DGCR, so I added one.
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15 0
Ninja_Disc_Master
Experience: 15.9 years 39 played 30 reviews
3.00 star(s)

Fairhope Fun 2+ years drive by

Reviewed: Played on:May 6, 2012 Played the course:once

Pros:

1. Tee Pads - "Pro" tees are cement with enough length and smoothness for confidence in footing for almost any throwing style. Recretional tees are natural and pretty well defined.
2. Cages- Cages were pretty easy to locate and in good shape with the exception of a couple that are in the darker wooded areas and no extra paint or markers applied. Does not affect playability just takes a bit to locate sometimes.
3. Layout- Starts out with some nice "open" holes to allow the arm to warm up with some precision required for approach/putting to score low. Then it goes into to the "Enchanted Forest" where trees seem to reach out and grab your disc at every opportunity. Creativity and precision is the name of the game in here to score low or expect at least a couple of bogeys until you get out of the trees. Once you exit the trees, the course opens up a bit again and offers up some good scoring opportunities. The course is pretty easy to navigate and starts and finishes in the same area. There was no water that came into play while I was there, but hole 15 might have a pond that comes into play after a big rain.
4. Variety of shots- This course does require a degree of skill and a variety of shot/throw types during the "Enchanted Forest" to score low. Outside of the trees, this course is fun for all ages and skill levels. Coupled with the technical holes there is an equal amount of grip and rip holes and the 382' MACK bomber hole for #19 if that's your thing.
5. Scenery- Nice green scenic park with almost no trash and LOTS of other activities.
6. Amenities- I'm not from the area, but I think I saw a full blown Disc Golf store nearby(within 5mi) and there was a flyer on the 1st tee bulletin board. Benches, trash cans on almost every hole.
7. Friendly locals- I happen to show up about 45min after a doubles tournament had done a shotgun start. I was playing by myself and caught up to 2 seperate large groups that immediately let me play through with no hassles. They gave me some pointers on the best ways to play the wooded holes and even helped me find my disc after an errant throw or two.
7. Signage- There were signs for all holes with a general hole layout and distance, but sometimes finding the next tee took a minute to figure out. Not a huge deal and doesn't affect playability.

Cons:

1. Amenities- I didn't see any bathrooms except a bush/tree. I'm sure there were some in the area as there are sporting fields and such, I just didn't notice them. No bag holders if you're into that sort of thing. No drink/snack shop in the area so bring what you need/want.
2. Biologics- While I was there Park goers were not a problem, but I can see them being a huge one during ball games and busy skate park days.
3. Water- This is a personal like/dislike, but I wish this course had some water on it.

Other Thoughts:

This is off the beaten path of I-10E/W, but worth the trek to Fairhope as the town is beautiful and has a lot to offer. Careful there are two parks with MUNICIPAL in the name and the DG course is NOT the one by the bay. This was my first time playing this course and would definitely suggest it to anyone looking for DG around Mobile. The trees are just enough to challenge a person, but can get frustrating if you are having a bad luck day. I wanted to give this course a higher mark due to how much I enjoyed it, but due to the above cons and a wierd feeling as though there was something missing I just found a 3.5/4.0 unjustifiable.
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9 0
The Drake
Gold level trusted reviewer
Experience: 20.9 years 126 played 61 reviews
3.00 star(s)

Nice Quick Round of Golf 2+ years drive by

Reviewed: Played on:Mar 30, 2012 Played the course:once

Pros:

Great tee signs which appear to be accurate in terms of distance and showing hole location. Tees are concrete which given the relative lack of distance required to play the course aren't essential but always nice. Decent mix of shot types with some left and right fairways. One always nice aspect is that the course provides both open and wooded holes which flow pretty well. There is some elevation change to add some variety especially on the last few holes after you leave the woods. The wooded holes are fair. While they are not long typically the fairways are actually playable without cluster---- trees and the greens are puttable which is not always the case with some woods courses. The course itself flows nicely with the rest of the park and with the exception of a few holes stays out of the way of the other patrons of the park. If you're intermediate or below this is a nice intro course into woods play and I would definitely recommend it for that purpose.

Cons:

Relative lack of variety with relatively straightforward shots required off the tee. The first 3 holes are all simple, avoid one tree and throw 280 to park the pin holes. After that the variety kicks in. With the exception of holes 6 and 18 not much distance is required to play. If you're a good advanced/pro player expect to score low. Not a lot of trouble (even in the woods holes because they're so short) means easy recovery shots. Holes 13 through 20 play around the baseball fields and skate park which during busy summer days may make them difficult to actually play.

Other Thoughts:

I'll be moving to Mobile this summer so this was a scouting trip for me to find a new home course as well as just grab a quick round. I played this course one evening just looking to get in a quick round. It probably took me around an hour and 20 minutes to play, fulfilling my goal. This course won't go on my favorites list but its worth a play if you're in the area and I'll definitely play it again once I move. During my round there was a softball event going on but fortunately most of the other patrons were out of the fairways allowing for me to play the entire course without issue. I can defintely see how during big baseball/softball tournament weekends this could be a huge issue.
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8 0
StPaulie
Gold level trusted reviewer
Experience: 15.7 years 113 played 45 reviews
3.00 star(s)

Fairhope 2+ years drive by

Reviewed: Played on:Mar 26, 2012 Played the course:once

Pros:

I really enjoyed playing this course, it provided a good challenge. Fairhope is a nice park with many available activities. Dog park, football stadium, ball fields, pool, tennis courts, gym, skateboard park and two separate restrooms. With all this the disc golf rarely interferes with the other activities. Welcome and refreshing change to many other parks I have played. There are plenty of warning signs and the locals seem to actually know what disc golf is.

I found the course to be a very nice mix of wooded and open holes. Good use of the available terrain and trees, every hole has some type of obstacle to test your skills. The fairways in the wooded area are tight but there is a discernable line to play for every hole. The wooded area will definitely test your accuracy. Hole 14 uses an island created by the roads of the park to create an island green. There are concrete pads for all of the blue tees. The red tees are natural marked with two round markers at ground level painted red. There are signs at every tees with many "next tee" signs that help navigate the course. There are score cards with a course map in a mail box by hole #1. The benches by almost every hole are a very welcome touch and there are trash cans by many tees. The course and park was exceptionally clean and all the locals were friendly and helpful. Even the skate boarders helped me find 17, which was the only hole I had problems finding.

Cons:

The only negatives I can see is it would be nice if the location of the "red" tees were on the signs.
The other issue is if you make the mistake of parking someplace other than the front parking lot as I did. Finding hole #1 in that case is difficult.

Other Thoughts:

This is a course worth playing if you are in the Mobile Al. area.
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2 3
aupatking
Experience: 23.6 years 21 played 3 reviews
3.00 star(s)

2+ years drive by

Reviewed: Played on:Aug 18, 2011 Played the course:5+ times

Pros:

Nice Length, all holes can be birdied, some require absolute perfect tee shots to do so. As it should be. Good mix of straight, Hyzer and Anhyzer holes. Nice wooded and open holes.

Cons:

Undergrowth is always an issue.

Other Thoughts:

Great new signage. Thanks Jim
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3 1
amanandhisdiscs
Experience: 7 played 6 reviews
3.00 star(s)

Typical, Tight and Fun 2+ years drive by

Reviewed: Played on:Apr 23, 2009 Played the course:once

Pros:

Front 9 holes are mostly open, while the back 9 are mostly tight, wooded shots requiring a good deal of accuracy. Woods are not too dense, so losing discs is not an issue.

Cons:

Holes 17 and 18 are a little confusing as they have recently built a skate park that changes the layout. Hole 18 starts in between the building and the stadium bleachers.

Other Thoughts:

Very little human activity. However, the course does play out and around the maintenance building, street and other activity areas, so beware.
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5 4
ZipperBlueZ
Experience: 20.7 years 12 played 10 reviews
3.00 star(s)

Way to go, Fairhope. 2+ years drive by

Reviewed: Updated: Played on:Aug 11, 2011 Played the course:2-4 times

Pros:

Very nice, new tees, with new benches at EVERY tee. Beautifully done sheet metal tee signs. Extremely long 20 hole course. Good use of the property as far as hole variety goes.

Cons:

The 8 holes in the woods are super-tight, unforgiving, and in a couple of places straight up unfair. Most holes are either straight or dogleg lefts, I can't remember a dogleg right on the course.

Other Thoughts:

I first played this course 5 years ago, and it has improved dramatically since then. The new signage worked wonders. I can tell the local DG community really rallied, and some passionate people put a lot of time and effort into bringing this course up to date. Congratulations to those of you who obviously love this course.
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