Pros:
A secluded plot with some steep elevation and no major design issues.
-Amenities: 18 DISCatchers, a course map, concrete pads, and tee signs with number, distance, and par.
-Environment: One of the nicer courses I've been to, thanks largely to its location outside any large urban area, I suppose. (2)-(8) and (11) play in the low area of the park which is flat with moderately dense and uniform trees and a creek. (15)-(16) are on top of the park in South GA-style scrub. The remaining holes play in a pine forest on the side of a steep hill. All three biomes are very lovely, and enhanced by the privacy of the park. I didn't see another person my whole visit on a temperate Saturday afternoon.
-Elevation: The holes in the pine forest play with some serious elevation. It's gradual, but quite substantial, probably 50ish feet on multiple holes (though take my guesstimate with a grain of salt as I'm bad at vertical distance). Especially notable is hole (13), which at just 200 feet probably has an elevation grade close to 25%. (It would probably be easier to throw a baseball than a disc on that one.)
-Navigation and Flow: There are a couple of hiccups (most notably (9)-(10) and (14)-(15)), but mostly pretty easy. A majority of the tees are visible from the previous basket.
-Shot Shaping/Gameplay: I would consider the design here to generally be about the Typical/2.5 range. Holes fall into three categories. The first is mostly straight shots with well-defined fairways, from which only (10) stands out for its plateau green at the bottom of a steep incline. (The rest of this category is mostly aided by throwing up or down significant hills, so it's not boring.) The second is holes with many random patterns of trees that are spacious enough to select your own route to the basket, from which only (7) stands out for its use of a creek bed that U-turns through the middle of the fairway. The third is a bend with a well-defined fairway, like (12), (15), and (17). In my opinion, this last category of holes is the best as they force shot placement without making scrambling woefully easy. Putting will often be interesting thanks to hills, mounds, and drop-offs.
-9 & 9: Neatly divided so you can return to the parking lot, which may be appealing after slogging up the hill of (9).
-Multi-Tees: Half of the holes have both pro and rec tees. The rec tees do a good job of tempering the challenge.
Cons:
Nothing stunning except the quantity of undergrowth in the rough.
-Rough: Yikes. I'd read it would be bad, but after the first 9 I hadn't seen anything concerning at all. From (10) on out, though, the rough is scary. If you throw off the fairway on the back nine, you will be getting nicked by thorns. Hole (15) is the worst rough I've ever seen, and I think anything more than two feet off the fairway is a goner. Similarly, a cruel and unusual torture method could be created by forcing people to search for discs in the sea of brambles off of fairway (16) and then pepper spraying their legs when they returned.
-Lack of Creativity: Other than the holes I specifically mentioned above, every other shape is pretty much a meh par-3. It would be a Typical course if it weren't for the exceptions and the elevation. When I say "meh," though, that doesn't mean it isn't lots of fun, it just means it's not particularly insightful in the greater scheme of DG design.
-Strenuous: Going up and down all these hills will tire you out. I'm young and not in poor shape, but still wanted a breather after (9) and (18). I forgot to look, but I don't think there were any benches around.
-Lost Disc: The creek on (7) and the insane rough on the back nine (mainly (11), (15), and (16)) could easily claim some plastic.
Other Thoughts:
Indian Creek is a lovely plot of land. The elevation makes its bland holes more exciting, and a couple of holes are excellent. For me it's at the upper end of Good. If you want some non-shocking and solitary disc golf, I highly recommend it here.
-Maintenance: There has been a lot of talk in the last months about the maintenance here, and I was even told by some Atlanta players not to bother coming. I'm pleased to say that on my appearance things were in good shape. Grass was short enough, rough had been eliminated from the fairways, and it was generally very playable except for off the fairway on a few of the back nine--for which I recommend you throw conservatively if you want your plastic back.