Marquette, MI

Powder Mill DGC

4.125(based on 13 reviews)
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1 6
gtshaw5
Experience: 13.9 years 24 played 2 reviews
5.00 star(s)

Fun and Challenging Course 2+ years drive by

Reviewed: Played on:Jun 6, 2015 Played the course:5+ times

Pros:

Challenging yet possible shots. It really helps to play the course a few times to understand where to drive the disc to set up par shots.

Cons:

People drive too fast on the dirt road, and there is litter. Unless the awesome volunteers went through recently. As well as wood chip and/or dirt tee pads.
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11 0
apdrvya
Diamond level trusted reviewer
Premium Member
Experience: 14 years 350 played 299 reviews
5.00 star(s)

Flatlanders and Hillbillies 2+ years

Reviewed: Updated: Played on:Jun 23, 2014 Played the course:once

Pros:

Aesthetic-- plays through a beautiful section of a large multi-use park. area seems to be relatively DG exclusive. You do have to cross an access road to access #12 and #13 along the Dead River where I'm thinking you'll run into non-DGers.

Teepads-- Dual tees with framed trail pack. Red tees offer unique views of the hole in most cases. #14 is probably the most dramatic use of dual tees. Pads are a bit rutted out and are in need of a refill or cementing.

Teesignage-- beautiful tee signs showing both tees and main pin and alternate pin placements, giving distances to both.

Pin placements-- alternate pins, although not permanent do offer some completely different holes. I'm not sure when these are in play but the course would play completely different with them in the ground.

Topography-- amazing use of elevation. Use of rock stacks and other natural elevation is very well done. Per the designer, the course land was very limited so they have done a great job with what they have.

Variety-- huge variety here. Anything you could want is here, short, long, left, right, up down. Never once were you struggling for awesomeness.

Routing and nav--next tee signs are wicked helpful here. There are some very long walks between holes and the arrows help!

Cons:

#12/14 long tees-- add massive distance with blind lines. Especially #12 plays through an area where fishermen could be and you wouldn't see them until you hit them. #14 long is impossible with strong roll aways on either side. Loss of plastic is a real challenge.

Amenities-- Benches and garbage cans could be useful. Pack in pack out is a good theory but doesn't really work in all practical purposes. Most people will just chuck their beer bottles where they can.

Other Thoughts:

Great great course for the available land. Very strong course in Marquette.
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