1. Variety. Despite the fact that most of the holes seem to favor a RHBH from the shortest (orange) tees, shooting well out here will require a lot of different shot types, especially if you find yourself in a trouble spot (of which there are many!). The course plays through some tight but fair forested land and - as the name implies - over rolling terrain on the more open holes. Great examples of risk/reward abound, such as the swamp shot on #2 (with ample bailout space but with early trouble, unlike the black tee which is much more forgiving off the tee), a basket elevated on a stack of tires on #4, the strategic landing-zone shot required before the 90-degree turn on #9 (one of three legitimate Par 4s out here), and the fairway-splitting island of trees about halfway up the 507'-707' Par 4 finisher (a perfectly placed manmade pond is off to the right, arguably the more popular route, of the fairway-splitting island). Hole #1 has a channel of water draining around the front of the green, requiring some thought on your approach. From the orange tees, there are many chances to run straight at the pin, but not without risk; similarly from the reds, you will have some deuce opportunities, but the focus of the game shifts more to making smart plays as opposed to running at the pin. The woods, terrain, and design mean that you won't have line of sight to the pin on some holes, but it's usually clear based on fairway shapes and the course map where you're throwing. Some scouting ahead will be required if you really want to plan your tee shot. One thing I loved about the design here was that on some holes (like #2, where the black tee allows a much safer landing away from the swamp, while the shared orange/red forced either a nearly 400' drive - mostly over water - to reach the pin, or a very short RHBH hyzer out to the bailout zone for a safer but long approach), the shorter tee was a trickier shot than the longer ones - a perfect way to encourage people to experience all the tees out here, as they truly create vastly different holes, and the shorts are not just the typical "easy" tees.
UPDATE: The variety has been greatly increased out here, in turn justifying my rating change to a 5.0. I have played all tees but not all pin locations (now 3 per hole!), but I can say that they tend to drastically change how each hole plays. There is a new pin position on #7 that sits elevated on a wooden cylinder, and a cool manmade three-tiered green on #14. The pins are changed frequently, and course length now ranges 4525'-6490' for Orange, 5855'-7830' for Red, and 7120'-9204' for Black (though some of the longest tees like #3, which will be on an elevated platform and play 1035' to the longest pin, are still under construction).
2. Distance. True Par 4s are always a cool feature and a welcome change from the "play everything as a 3" mentality (they range the long tees). The orange tees play 5730' in the current configuration, reds 6831', and blacks 7346'. From the shortest tees (orange), fourteen holes are under 350' and seven of those are under 250', allowing plenty of runs at the pin for the average player. From the mediums (red), only two holes are under 250' while nine are over 350', and the longest (black) has one hole under 250' and nine are 400' and above. Something for everyone!
UPDATE: The range of distances is as per my above update. Many of the original distances have changed as the official measurements have been borne out and new pins added, so most of my points in #2 here are outdated, but rest assured that there is much more distance (and distance variety) than previously.
3. Tees. With three tees per hole (some are currently shared tees, but more are being added), there are options for every type of disc golfer. The pads themselves are amazingly generous concrete runways, and there should never be any doubt which pad you're on - colored (occasionally eccentric when tees are shared) circular indicators on the front left corner not only guarantee you're on the right tee, but are also very aesthetically pleasing. It wasn't clear to me if the "official" tee ends where the first slab meets the second (see photos), with the front-most area intended for follow-through footing (a la Flip City), or if the entire concrete slab is the tee, so our group just used the whole thing, although it wouldn't surprise me if the former is a rule for tourney play.
UPDATE: Yes, of course, the line on the tee is a foul line! One issue that has come up is the longevity of the paint used for the tee indicators - some of these have completely worn off in less than a year. Several new tees have been constructed since my original review, including a new orange tee for #2 that no longer forces a water carry (the current red tee used to be red/orange shared). The concrete is still in great shape on every single tee.
4. Navigation. The scorecards provided near the first tee have a simple but accurate map printed on the reverse side, but honestly I only used this a few times...bright orange wooden directional signs are abundant out here, making getting around a piece of cake. There are plenty of signs indicating where you need to walk one direction for the medium tee, but a different route to reach the long, so you should never find yourself walking towards the wrong tee as long as you pay attention to the signage - and it's pretty hard to miss!
UPDATE: You still have to rely on the arrow signs for navigation, and surprisingly I find myself still relying on them after multiple visits out here, a testimonial once again to the variety here!
5. Seclusion. While the noise from US-10 is prevalent, especially on the open holes #3 and #12, the fact that you are on private land, removed from the "chucker" crowd of the busier free public courses nearby, is a welcome escape and really lets you enjoy your round. Instead of witnessing a bunch of unsupervised brats cussing, littering, smoking, etc., the primary noise out here is people having fun!
6. Baskets. Bright red Mach 3s are perfect for this heavily wooded course and are in perfect shape. The recipient of a past DGA "Dream Course" basket giveaway, Rollin' Ridge is the poster child for how to put this annual prize to use!
UPDATE: Baskets are still in terrific shape.
7. Amenities. A clubhouse between the Front 9 and Back 9 is in the works but incomplete as of this review, and it's rumored that beverage sales and a pro shop will be available in the future...that definitely adds a lot to making this feel like a golf course, especially when you will be spending hours out here, as opposed to your traditional city park Par-3 courses. Scorecards and "Rollin' Ridge" emblazoned pencils are available where you drop your money (and you had BETTER pay!). Trash receptacles are available at many tees (some were close to overflowing, but litter didn't seem to be a problem at all, and probably never will be). The parking area was ample as well. New benches have been added, a welcome bonus on this lengthy course.
UPDATE: The clubhouse/pro shop is within weeks of officially opening, and it looks gorgeous, with several TVs, plenty of space to chill inside and out, a large grill patio, bar, and more! The restrooms here are the nicest I think I've ever seen at a private course (in fairness to well-established courses, these are brand new!). A netted-in driving range (similar to a batting cage) is also in the works alongside the ramp up to the clubhouse. Benches at nearly every single tee on every single hole.
8. Location. Removed from any metropolitan areas, yet totally within reach for the Fox Cities, Green Bay, Manitowoc, and Sheboygan (less than an hour drive from all of these locations).
9. Pay to play. The $3 per round is a terrific deal, and it's obvious that money will be going back into the course.
UPDATE: It is now $5 per person, but this covers all-day play! This is still a steal!