Festus, MO

West City Park

Permanent course
3.365(based on 22 reviews)
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18 1
REDARMY
Silver level trusted reviewer
Experience: 15.9 years 53 played 35 reviews
2.00 star(s)

Excellent Course Design, Horrendous Amenities 2+ years drive by

Reviewed: Updated: Played on:Dec 14, 2008 Played the course:once

Pros:

FANTASTIC challenge. This course has every shot you can think of. Long, short, up, down, flat, left, right, into and out of (even through) trees, over water, it's all here. Save for the RHBH hyzer bias, it's all there in good balance too.

Pin placement is superb.

The lake in the middle, the creek around the back side, the cliffs, the trees - a good looking course in the dead of winter, but its got to be gorgeous when everything is green.

BIG park, so golfer traffic shouldn't be a problem.

Cons:

POPULAR park, so pedestrian traffic WILL be a problem, especially on hole 1, which basically plays directly into and against the flow of foot/vehicle traffic.

DESPERATELY needs signs to point you towards parking near the first tee, (because the park IS so big and there's 2 or 3 lots between the entrance road and where you need to be) and you'd better hope that particular pavillion isn't being used or you're parking at least 1/8 mile away.

"Pads" are dirt marked off by painted iron ingots (fair enough, no money for concrete), but there's no markings whatsoever for holes 1 and 9, just tee signs.

Most tee signs were missing the bolt to mark A or B pin placement.

No signs to send you in the direction of the next tee (remember, BIG park).

Only one set of benches/porta-john for the entire course. For a layout that can reach 9740 feet, that's unacceptable.

....And you'd better hope you can hold it if someone is using THAT pavillion too.

I think I counted 4 trash cans for the entire course. The park management is practically begging you to litter.

The sign marking the road (National Guard Drive) to turn in at is set 50 feet off the road and behind a tree; completely hidden and useless, especially if you're coming from the east. Go in the other entrance and you'll be driving the wrong way down a 1-way street.

The sewage drain/culvert coming from the creek and going into 4's fairway stinks like holy hell, and it's probably a biohazard.

The park is also apparently a regional depository for goose shit. It's EVERYWHERE. Disinfectant (Lysol?) and hand cleaner of some kind is VERY highly recommended.

Other Thoughts:

Quite possibly the best course design i've ever seen, paired with absolutely abysmal facilities and integration into the park.

Simple and cheap upgrades (of the signage alone) will earn this course another disc...

UPDATE 2/8: according to St. Louis Club website comments, concrete pads have been installed.
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17 0
Three Putt
Staff member
Diamond level trusted reviewer
Premium Member
Experience: 29.3 years 152 played 127 reviews
3.50 star(s)

Good and bad 2+ years

Reviewed: Updated: Played on:May 17, 2008 Played the course:2-4 times

Pros:

Shot for shot, this is one of the better courses I've played. There is a good mix of long open shots and tight technical shots. O. B. water and roads tighten some fairways, and there is some nice elevation changes. The course plays very tough, especially from the long tees and/or long placements.

Cons:

The layout of this course is terrible. There are many long walks between holes, and in many cases the next tee is not visible from the last hole. There are no markers or indication of which way to to reach the next hole. The complete lack of markings and lack of maps or scorecards make finding your way around this course next to impossible. The tees for # 9, # 10, # 12, & # 15 were notably perplexing to find. I've played many poorly laid-out courses with hard-to-find tees, but this one was far and away the worst. All the aimless wandering takes away a lot of the enjoyment of playing disc golf.

Hole #1's tee, hole #9's tee and # 18's basket play very close to pavilions. When I was there there were picnics going on, and you had to intrude into these groups to play the holes. It seemed to me that there was enough space to at least move the red tees away from the pavilions.

The tees are dirt and not marked well. The pro tees are very hard to find.

While the course is very challenging, it consists mostly of hyzer routs for RHBH throwers. Only three pins play to the right of the tee, and two of those holes have mostly open fairways. A few tough turnover lines would improve the golf in my opinion.

Holes 3 & 4 have been flooded most of this Spring, and holes 5 & 6 have been unplayable at various times. This has been a very wet spring, so this may be the first time this has been an issue.

This is a very large park, over 100 acres with a lot of amenities. There are several directional signs to various attractions, none of which mention disc golf. First-time visitors will spend several minutes driving down speed bump laden roads at 10 MPH searching for signs of a disc golf course before you find any. If there is a picnic in the pavilion by tee #1, you will have to find a distant place to park and walk several thousand feet to the course (which is just one of many long golfless walks that lay ahead of you.)

Other Thoughts:

On the SSA history for Jefferson Barracks, Rounds 3-4 of the 2006 Gateway Open have an SSA of 58.98, which is 4.78 strokes higher than the next highest SSA at Jefferson Barracks. Those rounds were actually played at West City Park, so for comparison West City Park plays almost five strokes tougher for a 1000-rated player than Jefferson Barracks set up in the C and D pins. The quality of the shots are not in question, as it is a fabulous test of your disc golf skills. However, the lack of markings and the terrible flow of the course force me to lower the rating of this course significantly.
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