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[Recommend] What's your favourite disc for a good long hyzerflip?

DiscgolfStu

Birdie Member
Joined
Nov 16, 2012
Messages
351
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The No Sco
I recently lost my Gstar Sidewinder and Westside King, both of which I absolutely loved to flip. I'll replace them, but would like to try some others. The easiest discs for me to buy are Trilogy (retailer near me), so I'm looking for suggestions on which US discs are best. Thanks in advance!
 
I would put up the Relay and the Inertia from MVP. I thought I was making another mistake trying another glideless gyroturd but I was pleasantly surprised how easily these two molds hyzer flip and the distance I was getting with them. So yeah, Inertia and Relay.
 
Since you asked for trilogy, rivers are easy to hyzer flip. They go pretty far too for their speed. A lot of trilogy stuff is easy to flip really. Flight ratings...
 
I would put up the Relay and the Inertia from MVP. I thought I was making another mistake trying another glideless gyroturd but I was pleasantly surprised how easily these two molds hyzer flip and the distance I was getting with them. So yeah, Inertia and Relay.

Nice, the Inertia, in particular, looks like something I need to have. :thmbup:
 
Since you asked for trilogy, rivers are easy to hyzer flip. They go pretty far too for their speed. A lot of trilogy stuff is easy to flip really. Flight ratings...

Of course flight ratings, but different molds fly differently. I replaced my Gstar sidewinder with a similar weight champ version and it's not even the same disc, IMO. That's why I'm asking for personal experience.
 
Of course flight ratings, but different molds fly differently. I replaced my Gstar sidewinder with a similar weight champ version and it's not even the same disc, IMO. That's why I'm asking for personal experience.

I was more referring to trilogy's flight ratings being slightly exaggerated on certain molds but I got ya.
 
Nothing in Champ plastic flies like anything in star or Gstar plastic, in my experience. Even older beat in champ plastic has its own flight characteristics. If you loved the sidewinder, just replace it with another one.

I think the River may be a bit too slow if you're flipping the Sidewinder, the River may turn over thrown harder. In my experience the Lat 64 Striker may be a better fit, slightly US, about the same speed and flip up pretty well. A little faster is the Renegade, one of my favorite distance drivers when I was throwing Trilogy. Flips up nicely and will turn a bit as it flies but always hooks up and comes back, it's not THAT understable.
 
The Gold Line Fury (from Lat64) is pretty understable, especially after it seasons in. But it is a hyzerflip machine, as well. If GL plastic is too understable or not to your liking, the Opto plastic Fury is a bit more stable and durable (like Innova Champion plastic in those regards), and might suit you better.
 
Nice, the Inertia, in particular, looks like something I need to have. :thmbup:

Basically the Inertia is somewhere in the Valk-Sidewinder spectrum and ACTUALLY flies like the numbers suggest and the Relay is a Leopard.
 
Flow can be like a sidewinder/king hybird. Depends if you can find a little more US vs OS one.

I currently bag a inertia and virus (beat up inertia flight) sometimes an mvp orbital too which is super fast and flippy like the early run of kings.
 
My max distance drives RHBH are with a beat Star Destroyer. If you want something from DD, Westside or Lat...I'd say a beat Trespass. IMHO beat up stable to overstable drivers are best for max distance.
 
Don't know how far you throw, but for me the Orbital is easiest to get on a nice long flip to turn. The Inertia is awesome too, so I'll also throw in a vote for that one. If you have a better arm than me, the Inertia is much more controllable than the Orbital, so is probably your best bet.
 
My max distance drives RHBH are with a beat Star Destroyer. If you want something from DD, Westside or Lat...I'd say a beat Trespass. IMHO beat up stable to overstable drivers are best for max distance.

I didnt find the tresspass to really be a hyzerflip disc like the renegade was when testing them out. For sure not like the sidewinder/king as OP mentioned.

I do agree a beat slightly stable disc which gets turn are great max d throwers but not the easiest to replace with a new disc.
 
Honestly you can't do much better than the King.

I've liked Wraiths, Destroyers and napalm here before but King is King.
 
I didnt find the tresspass to really be a hyzerflip disc like the renegade was when testing them out. For sure not like the sidewinder/king as OP mentioned.

I do agree a beat slightly stable disc which gets turn are great max d throwers but not the easiest to replace with a new disc.
Out of the box, the Trespass definitely isn't Sidewinder flippy. It's one of (if not the) closest molds to the Destroyer I've ever thrown. It may take a long time but IMHO I think it would be completely worth beating one up to make it understable. I understand it wouldn't be easy to replace if lost. Its just that in my experience beat up stable/overstable drivers that have some turn right away get more distance when beat up than molds that start out flippy. Plus they usually hold that sweet shop longer than drivers that are flippy out of the box. So if the Trespass is to much of a disc for the OP he could choose a slower/smaller rimmed driver with similar flight characteristics to beat up.
 
So, FWIW the only sidewinder I've thrown is a 9/10 DX I found uninked in the local pond; and the only times I could get it to flip up without turning and burning or crashing into a bush or tree off to the right were long downhill shots to the right. So there may be a gap in our power levels. However, I do tend to hyzer flip more often than others I play with and IMO plastic type is very important for a hyzer flip disc. I want my flippers to be dependable. That means i either want them to start out and hold onto their desired stability or beat into the sweet spot to reach it. Unless my plan is to beat something relatively stable or slightly OS to flippable (for the sake of mold minimization/cycling)I usually prefer premium plastic for this slot since it will hold the flight characteristics longest. My Z Buzzz SSs are my most called upon hyzer flip discs and they hardly change at all as they beat, I have a 7/10 that just seems more workable now; I can muscle it to finish gently right if I care to. IME Base plastic Buzzzes get flippier than Z Buzzz SSs. I have a beat to hell(4/10) Pro-D buzzz that does nothing but turn hard right, even on a 90 degree hyzer it will finish anhyzer (Currently trying to beat some base truths to overtake that slot so I don't have any regular buzzzes in the bag [elite X Buzzz SSs would solve all my problems]). On the other hand, If I want something longer in a hyzer flip shot I will use a beat 6/10 3rd run C-line FD that can now finish slightly right if thrown flat(my distance fairway) OR I could power down My D-line FD on an extreme hyzer OR I could whip out a fresh out of the box P-line FD if I am looking to start breaking one of those in for more US duties. I actually preferred a fresh P-line for this shot( felt more controlled, stayed closer to the ground, but it didn't stay at that stability more than 3-4 tree hits. Basically, what I'm trying to get at is this: If you build a bag based only around discs that will do exactly what you want[out of the box it could create confusion, frustration, and/or the need to consolidate molds later on when those discs are breaking in past the point you can utilize them for the shots they were initially bagged for. Not that it's a bad bag building strategy, just something to be aware of. Especially when considering the US side of your bag. It's for this reason that 'my favorite disc for a good long hyzer flip' is not necessarily an under stable mold. My favorite flipping mid is, but my favorite flipping driver is beat to perfection for that shot.
 
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Pro Wraith. Tasty!

Nothing in Pro plastic is tasty...you're substituting a ****ty plastic blend for stability...just buy a disc in the stability range you're looking for. I tried a few discs in pro plastic, and when a pro boss and pro destroyer turn and burn like an opto air bolt...Houston there's a problem.
 
So, FWIW the only sidewinder I've thrown is a 9/10 DX I found uninked in the local pond; and the only times I could get it to flip up without turning and burning or crashing into a bush or tree off to the right were long downhill shots to the right. So there may be a gap in our power levels. However, I do tend to hyzer flip more often than others I play with and IMO plastic type is very important for a hyzer flip disc. I want my flippers to be dependable. That means i either want them to start out and hold onto their desired stability or beat into the sweet spot to reach it. Unless my plan is to beat something relatively stable or slightly OS to flippable (for the sake of mold minimization/cycling)I usually prefer premium plastic for this slot since it will hold the flight characteristics longest. My Z Buzzz SSs are my most called upon hyzer flip discs and they hardly change at all as they beat, I have a 7/10 that just seems more workable now; I can muscle it to finish gently right if I care to. IME Base plastic Buzzzes get flippier than Z Buzzz SSs. I have a beat to hell(4/10) Pro-D buzzz that does nothing but turn hard right, even on a 90 degree hyzer it will finish anhyzer (Currently trying to beat some base truths to overtake that slot so I don't have any regular buzzzes in the bag [elite X Buzzz SSs would solve all my problems]). On the other hand, If I want something longer in a hyzer flip shot I will use a beat 6/10 3rd run C-line FD that can now finish slightly right if thrown flat(my distance fairway) OR I could power down My D-line FD on an extreme hyzer OR I could whip out a fresh out of the box P-line FD if I am looking to start breaking one of those in for more US duties. I actually preferred a fresh P-line for this shot( felt more controlled, stayed closer to the ground, but it didn't stay at that stability more than 3-4 tree hits. Basically, what I'm trying to get at is this: If you build a bag based only around discs that will do exactly what you want[out of the box it could create confusion, frustration, and/or the need to consolidate molds later on when those discs are breaking in past the point you can utilize them for the shots they were initially bagged for. Not that it's a bad bag building strategy, just something to be aware of. Especially when considering the US side of your bag. It's for this reason that 'my favorite disc for a good long hyzer flip' is not necessarily an under stable mold. My favorite flipping mid is, but my favorite flipping driver is beat to perfection for that shot.

Yeah, I'm not against a stable/os mold, just impatient, i guess? lol. Plus, I get frustrated if the disc doesn't flip up when I'm expecting it too, which is a problem I have with things like Destroyers and wraiths. When they do flip, they're awesome.
DX always turns and burns for me as well, doesn't really matter what it is (I usually bag a dx valk or similar for that specific shot).

But this thread is full of good info, thanks folks!
 
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