Cgkdisc
.:Hall of Fame Member:.
Sudden death where one can win after one hole is common, but is it the best, fairest and way to break ties? Should they even be broken for first place in lower tier events? When a course is designed, the first hole isn't always balanced which likely favors a specific skill. A great example was the Am Nats this past weekend. Anyone who's played hole 1 at Toboggan would recognize its bias toward lefties and righty forehands which in fact the sudden death winner possessed.
If the first hole is not balanced, I would submit that simply giving tied players 2 throws on an open basket for CTP would be more fair and actually faster than sudden death. Another possibility to defend unbalanced first holes might be requiring at least two holes to be played. If either player is ahead by 1 throw after two holes, they win. If tied at that point, they continue like current sudden death.
Some ball golf events require a 3 hole minimum or at one time an 18 hole playoff. That's probably extreme for disc golf below major level. But a 3-hole minimum might be preferable to reduce fluke results like cut-thrus and minimize hole design imbalance.
If the first hole is not balanced, I would submit that simply giving tied players 2 throws on an open basket for CTP would be more fair and actually faster than sudden death. Another possibility to defend unbalanced first holes might be requiring at least two holes to be played. If either player is ahead by 1 throw after two holes, they win. If tied at that point, they continue like current sudden death.
Some ball golf events require a 3 hole minimum or at one time an 18 hole playoff. That's probably extreme for disc golf below major level. But a 3-hole minimum might be preferable to reduce fluke results like cut-thrus and minimize hole design imbalance.