cfair
* Ace Member *
I think "time" and "patience" are going to be my next steps.
HA! who's awesome... you're awesome. Time and practice suck...
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I think "time" and "patience" are going to be my next steps.
I think the blinders are the problem. You can use the same motion to throw a putter, mid and fairway driver, but no one of the three will teach you everything you need to throw the others. Putters are intolerant of OAT, but will fly fine with the nose up. Fairway drivers will tolerate some OAT but require nose down. Mid are, well, right in the middle. There is a major deficiency in your throw unless you can throw all three.I'm going to disagree here a bit. I think carrying a fairway prevents you from learning the most versatile and used disc in the game. Your putter. Now if your going to limit the use of putter, mid, and fairway to certain distances I can maybe understand but I think starting from ground zero and building up using transition points is the best option because it keeps you from trying to learn everything at once. With those 3 discs I'm trying to learn everything together. Working with putters first, then mids, then fairways you learn the elements you need to step by step by step and at each step you require less adjustments to make instead of trying to make them all at once because getting a 300+ putter throw isn't the same as a 300+ driver throw. The slower discs put the blinders on for you... but I suppose it is a preference...
Given how well the hammer pound drills work there's no reason you can't learn both at once.
I carry Beast and Boss, but I seldom break them out. Teebird and sometimes Starfire are still my go-to drivers, esp in games where it counts. Long drives are for your ego... not necessarily your overall course score.
umm... 900+ ....
let's see 300 ft/ drive so...
3 drives plus 1 shank and 1 get out of trouble throw plus 1 approach and 3 putts equals....
quadruple bogie!!!
On paper it looks easy to par (970 / 4 [1 stroke for the putt] = 242.5') but the elevation is tricky. Every single time I've seen someone drive the blue or white for the first time (Including me!) they always underestimate how much that right to left slope is going to make their disc fade, and end up in a bad spot on their first drive. Plus there is a hill in front of the basket, and a nasty wooded drop off if you throw your approach high and it fades out hard left.
Still, looking out from the white tee for my first time on that hole...that's the most memorable view I've ever had playing disc golf.
Snap is to create spin which stabilizes the disc, it doesn't make them flippier. Spin creates lift. That's my understanding of it anyway. Here's some guys that explain better than I: Open Letter to ThreePutt and Garublador
Yeah, I've committed virtual suicide a few times in these physics threads. :\Yeah, you start getting into some of the physics of it, and Im going to give you a blank stare. I have my theories, but so did europe when they thought the world was flat.
Here's another oldie but goody: Explanations of the Physics of flying discs
How far should I be throwing my Mid range before I bring my drivers into the mix?