Cgkdisc
.:Hall of Fame Member:.
Buncrs are a solid way to increase challenge without a direct penalty. They have been used for more than 10 years under that name. And yet, the RC has been reluctant to incorporate it into the rules, but more than willing to add more punitive rules and course design elements. The problem with the general direction in course evolution is the addition of more punishing elements than creative challenges where shot shaping or a distance penalty is invoked like a buncr.
Punishing elements are mislabeled as risk/reward when they are really "risk-a-penalty". There's no reward in landing where you were supposed to land with the same good shot without a penalty area lurking nearby. You want true reward, we'd have marked areas close to OB where if you land safe, you get to freely advance your lie to say anywhere on the 10 meter circle. That's an actual risk/reward design element that rewards accuracy.
Punishing elements are mislabeled as risk/reward when they are really "risk-a-penalty". There's no reward in landing where you were supposed to land with the same good shot without a penalty area lurking nearby. You want true reward, we'd have marked areas close to OB where if you land safe, you get to freely advance your lie to say anywhere on the 10 meter circle. That's an actual risk/reward design element that rewards accuracy.