tarel
Double Eagle Member
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I know Par's been beaten to death in other threads, but for crying out loud, this game's based on ball golf, basically plays like ball golf, and mostly uses the same vernacular. Why should a term as basic as "par" have any differnt connotation?
Realistically, Par should be a decent achievement, and breaking par should be something that really separates you from the pack. A challenging course should be tough for some of the best players to score under par. Look at Pro Golf for example... you don't see don't often see people shooting 8, 9, or 10 under for a round, and most recreational players shoot well over par for the round.
Beating par isn't something your entitled to - you should have to earn it.
I can think of one thing you're entitled to beat on a regular basis, and it's not par.
I would therefore propose 1 standard TAP and center it around Blue level play (950 rated). Basically count throws based on 300' throws as a maximum (drives and approaches). Less than 300' if the hole design dictates forces layups due to hole shape of obstacles.
TAP-2 - up to 333' (300' + 10M)
TAP-3 - 334' to 633' (300' + 300' + 10M)
TAP-4 - 634 to 933'
I think this is good since Blue/950 level play is conceivable and observable by most, but Gold level players will be able to score even-TAP on some courses and even break it on a very few.
[b]Blue[/b]
SSE&SSA 51.6 53
7298' TAP = 49
Best 45 4 Under TAP
Worst 62 13 Over TAP
Avg 51 2 Over TAP
[b]White[/b]
SSE&SSA 60.2 60.3
8083' TAP = 52
Best 52 Even
Worst 73 19 Over TAP
Avg 59 7 Over TAP
[b]Gold[/b]
SSE&SSA 62.8 61.4
8716' TAP = 53
Best 52 1 Under TAP
Worst 68 15 Over TAP
Avg 59 6 Over TAP
[b]Final 9[/b]
5658' TAP = 33
Best 28 5 Under TAP
Worst 32 1 Under TAP
Didn't take the time to read ALL the way through this thread, but I think OP might be on to something, if at least for statistical insight.
DG already has more POT than is needed.
Despite how much they get beaten, some horses will never die...
Continuing to think out loud....
What I like about TAP:
Is easy to implement with minimal math or course knowledge
Takes designers' intent into consideration (forced layups under the 300' boundaries)
Standardized (no recreational par, sign par, pro par, etc)
- Ends the endless "what is Par?" debate
Inherently shows what differentiates DG from BG
Gives a good "difficulty" understanding when compared to a scoring average (mine, yours, SSA, etc)
It is a performance metric, not a counting convention
What I don't like about TAP:
333' is TAP-2 and 334' is TAP-3 (but every integer-based system as this issue)
- therefore is not perfect when following live scoring (this is as much a course design issue though)
Does not take elevation gain/loss into consideration (usually works itself out over entire course)
Works out to a higher standard than Scratch/1000
Continuing to think out loud....
What I like about TAP:
Is easy to implement with minimal math or course knowledge
Takes designers' intent into consideration (forced layups under the 300' boundaries)
Standardized (no recreational par, sign par, pro par, etc)
- Ends the endless "what is Par?" debate
Inherently shows what differentiates DG from BG
Gives a good "difficulty" understanding when compared to a scoring average (mine, yours, SSA, etc)
It is a performance metric, not a counting convention
What I don't like about TAP:
333' is TAP-2 and 334' is TAP-3 (but every integer-based system as this issue)
- therefore is not perfect when following live scoring (this is as much a course design issue though)
Does not take elevation gain/loss into consideration (usually works itself out over entire course)
Works out to a higher standard than Scratch/1000
Birdies would require miracles, unless you are one of the top handful of players in the sport. Or are you only proposing this for pro play, not as a par replacement?
Birdies would require miracles, unless you are one of the top handful of players in the sport. Or are you only proposing this for pro play, not as a par replacement?
That is not the case. Take a 340' hole. That is TAP-3 and lots of people would get birdies. If it was downhill, even more would.
But, you are right in the regard that shooting under TAP for an entire round would be a really big accomplishment for many people and unattainable by most (at least how most courses are designed today).....just like it is to shoot under Par in ball golf.
You're starting to sway me. I like the breakdown of current MPO at worlds.
If this were in place, you can overcome the elevation thing I think by simply asking the designer what the TAP should be. I'm no big arm at all, but I recently parked a 580' downhill easily in two for drop in 3. Seems to me that one would be TAP-3, but same hole uphill would easily be TAP-4.
What is the penalty for missing a hole? TAP +4 still?
Have you ever played ball golf? If you have, you would know that if you don't practice your game or play often, birdies are very rare.
And you'll keep on saying things like "I shot a 3 under today" and people will keep on having no idea what that really means.......is that good, is that bad, or is that simply tart and refreshing?
I say we set it at 1000 rated players skill level, let the top players blow it away (if we really care about "under par" it could be adjusted for NT's they play)
I think we need to do a better job of getting SSE/SSA set at each course, and making that course par. Then having local knowledgeable folks set which holes are adjusted up/down to match the SSE/SSA. and bam we have Par for each hole. Most courses SSE is under 3 per hole, so a few par 2's would be needed.
I would therefore propose 1 standard TAP and center it around Blue level play (950 rated).