So in the end, Sauls and Garub make compelling arguments that history is key, and without a real problem (and a known solution), we keep doing it the way we're doing it. I tend to disagree.
For me, if we look back to the early days and say "What if the original rules included such-and-such?", and if we can agree that it's likely our game would be better today if that had taken place, then I see no reason to not make the change.
(The underlined "if" in that sentence is obviously a huge "if" on this particular issue, but I'm mostly talking big-picture here. As in: Does it ever make sense to make a revisionist change without a specific problem?)
Chuck's insights into a theoretical future where it would actually matter were a fun read and provide additional food for thought, and I thank him for that.
For all the drama queens saying they'd never play again, or that participation would drop dramatically --- please. It's not that big of a deal. Really. If a change to a game would get you that worked up, how do you deal with life? Nevertheless, I have appreciated all the feedback.