Pros:
Technically the second longest course in town (Ephram White has more total distance), the Phil Moore course is known for its three huge bomber holes of 760', 800' and 911', more so than the nine wooded and water hazard holes it could just as well brag about. If you look at the course map, you'll see some open 'shorter' holes, but even these are more in the 370' range, so just a bit too long for the casual to Recreational player to enjoy. So the overall takeaway I have for Phil Moore is this: if you can easily throw open drives in the 400 foot range and can carve a line through woods at around 300 feet, you'll gain stroke after stroke over those with a shorter game, no matter how well they can control their throws. That means this course might appeal to Advanced level players. You are forewarned in tourney play right from the start: the posts beyond the path on hole one must be cleared, or you take a stroke penalty and go to the drop zone. Beginners who can't make the shortest spot at about 250' (off to the right) might just want to try another course.
It has really good concrete tees, including an extended pad for the longest holes. Excellent tee signage and a course map, an occasional bench and trash cans, DGA baskets, and pretty easily spotted posts for most of the OB lines used in tournaments, are all plusses. There's plenty of parking (you can even park way down at the far end of the course if you need to), and ball fields, a playground, and so on, as the course shares space with a cross country trail.
The disc golf play itself requires a wide selection of shots, due to the 'open and woods' variety of holes. It did seem like there were more left to right finishes on the technical holes, so if you're a long, controlled, rhfh player, this might be a plus. Personally, I enjoyed the top of the world shots on 10 and 18, and the use of available elevation. I suspect the creek-side and pond-crossing holes (3-6 & 12 & even 15) might be the most fun during dry seasons. There are many challenges and gut checks out here when it's wet and/or windy!
Cons:
The use of artificial OB to constrain the bomber holes has not always held as much appeal as you'd think, and can be frustrating in the frequently windy conditions for which Bowling Green is known. When it's wet, many of the water holes are actually unplayable, as was the case for 5 & 6 for BG Ams this year. I nominate hole 12 as the next candidate: the clay mud running the entire length of the fairway is treacherous when wet, and ankle deep in mud if you try to get to the stream to retrieve your tree-kicked discs. This year, hole three over the 'pond' also had a huge tree (branch?) debris fall obstructing the green, which was not removed for the tournament. It's already a tough hole, with trees to knock you into the buggy looking water, and I thought they might've cleared that out before the big event.
Which leads me to another observation...as the rough greens up in the woods, this course still has a ton of poison ivy and thistly weeds, along with debris piles big enough to give you fits if you don't hit the perfect line. I know there's an interest in keeping things 'natural', but it just gives the impression that Phil Moore doesn't get a lot of solid, casual play (due to its lack of appeal to lower level players?)
There are a few places where you'll walk as much as 400' to get from one basket to the next tee (6 to 7), adding to the immensity of the course. And take the map, because there are places where you'll need some help finding the next tee. Finally, there are actually safety concerns where the hyzer line (rhbh) on hole 13 throws right at the 14th tee pad, and the 18th goes straight over a trail-side bench and (if you go long) directly at the playground.
Other Thoughts:
When I first started playing, I committed myself to giving courses multiple looks before considering writing a review, so it's actually been a few years between plays for me here. This time, I'm trying not to let my disappointment in my own play (and the loss of two discs to the water) flavor my review inordinately. But when it is wet, the technical woods holes here are too rough on lower level players like me (900 rating or so), and the open field shots are a little too long and redundant. I like to give ratings as a combination of the disc golf challenge and the fun factor, but tend to give a little more weight to the fun, which I struggled to find here. It pulled my number down to 'average'. Sorry.