The last name of an idiot villain from a kid's cartoon? Yep, perfect name for a troll account.
<----leaves now while this invaluable information sinks in
I mean, really, any guy that is foiled every episode by a platypus...
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The last name of an idiot villain from a kid's cartoon? Yep, perfect name for a troll account.
<----leaves now while this invaluable information sinks in
I'm asking you. Assume the z axis in the output is the axis perpendicular to the flight plate. If the axis of rotation can only have components in one axis, which axis will it show as having torque applied on a wobbly throw, x, y or z?As to what a sensor would show, why don't you put it on a disc and tell us.
I don't know about that guy, but I've seen you do this at least 20 times.Are you now still insisting that you can exert rotational inertia on the roll axis that causes the disc to roll right after release while it is simultaneously spinning on the yaw axis?
I don't know about that guy, but I've seen you do this at least 20 times.
The point is to illustrate the difference between the Cartesian axes and the axis of rotation.
They can be whatever we want, and we want to throw about an axis that doesn't cause wobble. That's why I'm defining the "on" axis that way. We're talking about up to and at release. It's obvious you (as in the thrower) can't apply torque after release. The torque we're talking about applying at release will be about some combination of those Cartesian axes. Applying torque about an axis that isn't straight through the center of the disc, the "on" axis, will be "off" axis. So if you can apply torque about an axis other than the one through the flight plate and we call that axis the "on" axis, what's wrong with calling torque applied about some other axis, "off axis torque?" You can apply off axis torque that makes the disc either act more or less stable (see what I did there?) which will cause the disc to "roll." Now I know that it's not strictly rolling, it's actually "wobbling" real slowly so the nose angle is changing as well, but that's not important when talking about how to throw cleanly. It is important when talking about line shaping, though. Again, context is important.The point is that the Cartesian axes are whatever you want them to be, "imaginary" is the word that you used. The single, post-release spin axis is determinable. You can, pre-release, exert torque on as many axes as you want, but, once released, the disc will have only one spin axis.
One with an object that has torque components in more than one Cartesian direction? Every video of something spinning is like that if you define your axes right. Take your pick.BTW, i'm still awaiting that video.
One with an object that has torque components in more than one Cartesian direction? Every video of something spinning is like that if you define your axes right. Take your pick.
Now where's my answer to the sensor question?![]()
OAT is simply when you turn the inside of your hand up during the backhand throw. The thumb dragging over the disc gives it wobble.
It's your wrist that is off axis, and the wobble makes the disc take more of an anhyzer angle than intended.
That's all. Thank me later![]()