Pros:
Hahamongna Watershed Park is located on the north edge of the Los Angeles metro area. It is the home of Oak Grove, the world's first permanent disc golf course (originally installed in 1975). Today's version of the course has 23 holes.
The course mostly plays around the edges of the park. The main obstacles are trunks of the oak trees the course is named after. Nothing is super tight here, but the designers did a good job of placing tees and baskets to require some degree of shot shaping around the tree trunks. It is a nice setting for a round of disc golf. The distances are recreational level, with most holes under 300' and all par 3. However, in general you will have to throw about 250' and shape your shot correctly to have a chance at birdie.
There are some thick rough areas, but in most places the grass is cut down and losing a disc would be nearly impossible unless it gets stuck in one of the trees.
The baskets, ironically, are not DGA's but rather standard yellow banded DISCatchers. They have definitely seen a lot of discs, but were still in fine shape as of my visit. One basket installed per hole.
Some of the tee pads are quite nice - large, hexagonal-shaped pieces of concrete. Trash cans and benches are also present near most (if not all) tees. The benches are a big plus here since the park is so busy and you'll likely have to spend quite a bit of time waiting for DGers, non-DGers, or both during your round.
There are various porta potties and restrooms scattered around the park. The first tee area has a practice basket, and a makeshift kiosk consisting of various notices and other pieces of paper taped to a power line pole (no course map though).
Cons:
It will be easiest if I lump my two biggest Cons together and share my experience in story form. This course is frankly a nightmare to navigate, and has egregious multi-use safety issues.
I do not use UDisc during my rounds, but here I came prepared with the UDisc map pulled up on mobile web to reference. Even that wasn't nearly enough. The first couple of holes weren't bad. Someone put the little clips in the bottom of the baskets, which along with the UDisc map was enough. Things started to go sharply downhill after hole 4, where you'll see hole 7's tee a short walk away but instead you are supposed to pick your way up a steep ridge to reach hole 5. Hole 5 is a short, uninspiring fairway next to a parking lot (basically through a picnic area). Then, hole 6 asks you to throw across a busy paved bicycling/walking trail. After that, you have to retrace your steps (and safely get back down the steep hill) to reach hole 7. After doing this I found myself wondering why holes 5 and 6 even exist at all. It's not as if the designers were trying to get to 18 holes.
Hole 7, by the way, plays right up to another picnic area that was in use when I visited. I think hole 8 was being affected by construction, but it was hard to tell. There was a group looking for a disc in thick lose-your-disc brush on the left side. Hole 9 plays right up to the parking lot.
I never found the 10th tee. And again, I was looking at the UDisc map and normally my navigational sense is very good. I wandered around the area and found the 18th and 23rd baskets, and the 19th tee. A few minutes later I gave up and walked up to what appeared to be the 11th tee, but there was clear signage (for once) indicating to use an alternate tee pad a few feet away. There was also a group playing the hole which I hadn't seen during the round yet, but I figured I was probably just catching up to them. I stood on the alternate pad and waited for them to clear. Just as they did, another group of 3 that I had not seen yet walked up to the normal 11th pad and proceeded to tee off immediately without even glancing towards me. This group definitely was NOT behind me the whole time, and I am certain I did not walk around them on #10. So I think they skipped holes and played out of turn, but it was hard to really blame them since I was confused too.
I was also running out of time to play. I incorrectly thought I would be able to get through a short course like this solo in two hours on a Sunday late morning, even if I had to wait for a couple of groups. So I decided to break normal etiquette myself and walk around a little bit to find an open hole to throw (making sure that no groups were playing the hole or about to play it). But curiously, when I started skipping around I noticed more other groups that seemed to be doing the same thing. People were throwing at baskets from directions that did not seem to line up with any sort of fairway or tee pad on the map.
Finally I saw the 21st tee and no one seemed to be on that part of the course, so I was able to play the last three holes. #21 and #22 went fine. #23 basically shares the same fairway as #19, and they play in opposite directions so I had to wait for a group on #19 to play through before I could finish up.
The TL/DR version of the above is:
- Lots of safety hazards related to throwing in heavy multi-use areas.
- Lots of issues navigating between holes.
- Cramped together holes in the back half of the course.
It seemed like all of these could be resolved by:
- Redoing the layout to have only 18 holes, while avoiding fairways that overlap with each other/other park amenities (basically eliminate the current #5 and #6 plus three of the back area holes that are close to other ones, then adjust the remaining holes a bit).
- Installing better signage.
The tee signs were not good either. They were just yard-style variety with the hole number, and occasionally a fun fact about the course. A note somewhere said that more permanent signage was in the works, which would really help.
Some tee pads were not the hexagonal-shaped concrete slabs but rather just rubber mats. Many of the hexagon slabs also had incorrect hole numbers engraved into them, which didn't help the general confusion (I recommend just ignoring the engraved numbers).
The elevation changes here are only gentle. There is nothing particularly memorable about the golf itself (at least the holes I experienced), and also nothing to challenge advanced players.