Pros:
Despite the neighborhood leading up to the park, the park is beautiful, clean, and somewhat quiet.
There is a very good variety of holes here, a few 600' long ripper holes (3 & 9), tight short holes (6-8), and good mix of left/right/straight. There is no real huge elevation here, but the rolling terrain is used well to play uphill, downhill, and crosshill. Most notably on the long #9 that plays downhill along a pipeline right of way.
#18 is a memorable signature hole. It is a 380' long anny (RHBH) but just slightly drawn out at first and then a harder turn in the last 75' or so. If your drive is not long enough to get around the turn, you'll be in some thick and thorny rough on the right. You start in an open tee area and then throw into the woods which are framed beautifully by a few large trees. It has a drainage creek that runs the entire length of the left side of the hole. About where you need to cut the corner and turn right, the creek makes a Y-shaped split and crosses the fairway to the right side requiring you to cross.
Slight water is in play in the form of a creek. #1 & 2 play across it, it runs the left side of #6, and as I eluded to it plays a vital role on #18.
The tees are level concrete, decently flush with the ground, and long, wide, and grippy enough.
There are benches on almost every tee I think.
Tee signs were very good with a depiction of the hole and accurate distances.
Cons:
There is just one tee. I'm a believer that city parks courses should take up the expense of a short tee installed for first time players and families with smaller kids to help them enjoy and learn some love of the game.
There is just one pin location. Alternate pins here could introduce some real risky greens perched nearer the little creek, out of the wide open spaces and on the edge of some woods, and on the edges of a few ridges and mounds throughout the park.
None of the greens are real risky. They are fairly wide open within 20-30' and pins aren't perched on some of the neat physical features like mounds or ridges, or the edges of ravines. Alternate pins would help.
#13-15 are three throwaway holes, especially the wide open 13. This area really takes away from the course and the holes play too close to one another too. Pins could be tucked into the woods - like the ridge left of 13, or maybe deeper into the woods left of 14. An alternate pin on one of the mounds around the #14 green is what I'm talking about with alternate pins showcasing more of the unique terrain as well as adding some challenge. Or the entire area of 3 holes could be redesigned into 2 really challenging holes playing into and out of the woods for greater distances (not just 20-40').
#17 is also a risky OB, interference hole entirely too close to basketball and baseball areas. The ridge between 16 and 17, and the pond on left, would yield an amazing hole.
I don't think it was identified as such, but the gravel road on 3, 5, and 12 would offer more challenge if played as OB.
Other Thoughts:
Alternate pins and second set or tees (longer and shorter in some cases) would create a very well rounded design that even more showcases the park features, introduces more or less challenge, and offers a much more well rounded and varied course.
The park has good variety as I commented on, so it is not boring. You'll get wide open, tight woods, some water OB, long, and short holes that will challenge an advanced player. It just needs some spice and failed to impress me, but #18 was a real winner. A picturesque beauty of good disc golf holes with good design using the physical elements of the terrain. A few more options (tees, pins) and a bit of redesign on the last third would help immensely in my opinion.
I'd say this is a White/Blue level course. I never play as well my first time through a course, but it didn't challenge me too bad to consider it purely Blue.
Considering it's out of the way (17 miles east of eastern Raleigh highway system) I wouldn't recommend it over a plethora of others in the area, and especially considering the great courses west in Durham! It is definitely worth a play if you have the time. I didn't regret it.
After pulling into the park, you should pull immediately into the lot on your left and park near the playground. The first tee is on the right side of the lot. There is a nice playground here for kids, and lots of walking trails through the park.
(The order of favorites on my Raleigh trip is as follows - UNC, Leigh Farms, Harris Lake, Cedar Hills, Zebulon, Middle Creek, and Valley Springs. UNC and Leigh farms were runaway winners but with vastly different reasons. Harris Lake was repetitive being almost all wooded, but real fun to play and lots of risk. Cedar Hills, Zeb, and Middle creek were all tied around the average for different reasons. Valley Springs was very fun, but repetitively grueling.)