tbird888
Salient Disc Test Team
Is this Sidewinder he caught or Grip?
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^For arguments sake, what would happen on that exact throw you just described without changing your grip? Would it not turn right enough?
EDIT: What would you be changing your grip from anyway? It sounds like you don't have a go-to.
Assuming I didn't screw it up and I got good snap? It would fly straight and flat at most 5' above the ground for a maximum distance of around 300'. But, on the holes I'm describing, it would either hit trees or end up far left of the basket. Angling the disc reduces the maximum distance some because a turning angled disc catches some air, essentially air braking as it turns.
If you are actually throwing flat/swinging your arm flat and extended with the disc tilted and the disc swings around in the same tilt, it can't be hyzer or anhyzer because it swings around and becomes the nose in a flat trajectory so it's rotation is a wobble instead of on the plane of the disc and it's trajectory and eventually stabilizes or crashes and burns.
Well said. "The obsession is in the chasing, not the apprehending"- Tom Waits, or as the local college's bumper sticker states: Education is a journey, not a destination. Learn it all, I say, and disregard what doesn't work. Also, to believe there is nothing left to learn is to have learned nothing.Lol, the natural progression of our game, is individual and should be an ongoing process. As I started the game, many moons ago, there was no interwebz, videos, forums and few players to even compare form with. As I taught myself the game and driving, it evolved nearly each season. I move through many "false prophets" as I liked to call them. New revelations that I thought were the very key to taking my game to the next level. Some were, most were not....they ended up having limitations.
Hang in there OP and stay open minded. While your strategy may work now, adding and changing will continue to improve you entire game. I think your moving against common convention with this idea, but work with it. Add modification and continue to do some field work trying to incorporate some of the other ideas presented here. The worst that happens is you develop new shots and shaping to your game.
It doesn't wobble, not even a little. The spin imparted to a disc comes primarily from snap, the 'hammer' weight shift as the bulk of the disc is whipped around the index finger. (Force from wrist rotation and elbow opening up also impart some spin, but mostly they're accelerating the disc, the final snap out of the grip gives the bulk of rotation.) If the disc is angled, you would get OAT if the plane of rotation didn't match the plane of the disc angle. With this technique, the disc rotates on a plane separate than the plane of the throwing arm. If there were OAT, the raised left edge of the disc would rotate around to become the nose of the disc, but this doesn't happen. Instead, the disc leaves the hand rotating flat to it's own angle. The disc's linear acceleration isn't hampered by the disc being angled - it still transfers to forward momentum the same, but the snap-imparted rotation is probably not optimal, but it DOES spin the disc on its angled plane.
http://www.dgcoursereview.com/forums/attachment.php?attachmentid=57090&stc=1&d=1454514129
Lol, the natural progression of our game, is individual and should be an ongoing process. As I started the game, many moons ago, there was no interwebz, videos, forums and few players to even compare form with. As I taught myself the game and driving, it evolved nearly each season. I move through many "false prophets" as I liked to call them. New revelations that I thought were the very key to taking my game to the next level. Some were, most were not....they ended up having limitations.
Hang in there OP and stay open minded. While your strategy may work now, adding and changing will continue to improve you entire game. I think your moving against common convention with this idea, but work with it. Add modification and continue to do some field work trying to incorporate some of the other ideas presented here. The worst that happens is you develop new shots and shaping to your game.
Very well said, rhatton.
Sidewinder helped me so much and has helped lots of other people. Dude knows what is up. How do I know? Because I can throw much farther than I used to be able to, and that is due to a mix of hard work and help from people on these forums.
Are you implying that a flex shot would be ideal in this situation? Because if you were to utilize the tips some of the folks in this thread are trying to give you (i.e. swing plane/release angle consistency), you'd see that the disc will hold its turn longer and avoid the "air brake" as you say.
I only disagree with what I believe is incorrect, unless proven well enough otherwise. So far you have not provided any proof of anything other than using Pee Wee arguments and just saying everyone else is wrong and you are right. I've left some of your other "new discovery" threads alone, although some of the stuff I didn't agree with, I wouldn't say they were totally wrong and I can appreciate the enthusiasm.I'm sure he does, but my experience (and not just with regards to my own posts) is that he and others delight in trolling around looking for things to disagree with. I'm not a big fan of that kind of 'help' and I have a hard time being around people who never admit they might, just might, be wrong. He's made several blanket statements about this post alone, such as whether or not I'm throwing nose up, about which he is wrong. Even when I can demonstrate why he's wrong, I know he will never acknowledge that he was wrong or that he was a jerk about how he delivered his opinion. I know the type all too well. People should be able to disagree without resorting to personal insults. I'm disappointed in myself when I sink to that level, which I have on occasion.
Most of what is stated about disc golf is just repeating what others have said before. Instead all we get is recitation and quotes, and some of that proves to be wrong, too... As for giving new players bad advice, MOST advice out there is bad. That's partly because people can't always explain a concept so they repeat what they were told. Can't tell you how bad the advice on proper use of the hips is. Most who try end up repeating neo-mysticism about power coming from the ground up with no practical advice on how to actually use that. I say listen to what is said, think about it, and try it yourself. Dont be afraid to try something new or that is counter to common knowledge. Or put Beto or Climo on an endless loop and shut your brain down and miss out on possibly learning something new.
By 'neo-mysticism' I meant it has become something of a sacred mantra. While there's definite truth to it. Nearly everyone trying to teach it falls short because practical application is missing. I've seen some who give practical advice on when to move hips and the like, but they're few and far between. Others just gesture at their feet and mumble something about 'the ground up'.
Precisely why I wince every time someone gives newbies the advice of...
This answer fits, so stop looking lest we discover something new that challenges our safe cozy oh-so-satisfied sense of complete knowing?
It did away with that misleading crap about keeping the disc on a straight line... There's also misleading 'hit' point...
One thing many people have tried to explain, but not well, is the incorporation of the lower body, especially the hips. If anyone has a line on a good 'practical' explanation of when and how the hips become involved, I'd be indebted.
I just discovered today that I get better snap and distance if I pinch the disc between my thumb and forefinger. I'm amazed very few of the instructional videos discuss this aspect of the drive.
It's not a perfect analogy, but I've always been aggravated by all the 'whip' verbiage
I'm starting to realize that a lot of the often-repeated advice isn't as useful as it could be.
most people giving advice talk about how critical it is to reach as far back as possible (except for those who say it isn't important at all), but what they don't tell you (I won't go into why since that's not the point here.) It's a critical little detail that usually gets overlooked in the masses of people saying how important reaching fully back is without giving important bits like the off-shoulder positioning.
Accelerating the disc in a straight line across the body is another tip that gets repeated like a mantra, and that's probably enough for most people, but, again, some important details don't usually get mentioned.
For me, anyway, the breakthrough on this came from watching slow-motion drives of the pros. I realized they were leading with the elbow even though this caused that 'bunching up' I mentioned where the elbow reaches the end of the forward motion it's capable of. But, if you watch what happens next - the forearm keeps moving, whipping around the elbow pivot point at high velocity. THAT's what's supposed to happen. It's what allows the transfer of power from everything above the elbow into the forearm and, ultimately, into the disc. It's like your forearm is a pole vaulter running at full speed, and the point where it rams the pole into the ground is when it hits the maximum extension point of the elbow. What happens next is just like the pole vaulter catapulting into the air, but turned on its side. With forward motion denied, the elbow becomes a pivot point and the forearm is levered around it. Once I realized this, I abandoned all thoughts of moving the disc in a straight line... It also emphasizes that 'stick' where the elbow can't go any further and the energy whips the forearm around at high velocity.
Grip is another area that could benefit from taking a closer look than most advice gives... That rotation on the index finger is a major source of power because it whips the disc around
I only disagree with what I believe is incorrect, unless proven well enough otherwise. So far you have not provided any proof of anything other than using Pee Wee arguments and just saying everyone else is wrong and you are right. I've left some of your other "new discovery" threads alone, although some of the stuff I didn't agree with, I wouldn't say they were totally wrong and I can appreciate the enthusiasm.
beardedfatguy,
If you want an example of a dead simple drill to teach hip incorporation, try the following:
Do an x-step at full speed with your arms 100% limp. Watch how fast your arm whips around your body without using your arm muscles at all.
5 seconds it all it takes to show anyone how you can get power from the ground up. No mysticism about it. It's something you can go do right now and feel the results for yourself. Try it and it will teach you how much power can come from parts of your body besides your arms.