You couldn't handle my rockets anyways...
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I've made the similar points earlier in the thread. Ball golf has nigh-unlimited money to tear down anything that Mother Nature threw down and replace it with stupid hazards for the elderly wearing plaid pants.The reality is, golf is one giant gimmick made to look natural with fancy landscaping especially in comparison to disc golf. Terrain has to be smoothed out to almost carpet-like tolerances which means the massive removal of trees, stumps, rocks and other undesirable elements. Greens and sand traps are the apex of this gimmickry. I mean, who has ever seen a sand trap like whats on golf courses occur naturally? Whereas disc golf does something similar but at a vastly smaller scale. In fact, in most cases we'd rather keep as many of those undesirable golf elements as possible as that's the sort of thing that makes DG courses interesting.
I've made the similar points earlier in the thread. Ball golf has nigh-unlimited money to tear down anything that Mother Nature threw down and replace it with stupid hazards for the elderly wearing plaid pants.
*glares at ballgolfconvert*
Something from the William Murray collection?ballgolfconvert strikes me more as a floral pattern capri guy.
*shrugs*
Something from the William Murray collection?
I'm satisfied. I really would like ballgolfconvert's blessing though.Nailed it! :hfive:
Penny loafers and no socks? I picture that as well.
Maybe a thin gold necklace with a locket entangled in his chest hair. A picture of his long deceased poodle Frida in the locket. Are we close?
you need a new poll....
The reality is, golf is one giant gimmick made to look natural with fancy landscaping especially in comparison to disc golf. Terrain has to be smoothed out to almost carpet-like tolerances which means the massive removal of trees, stumps, rocks and other undesirable elements. Greens and sand traps are the apex of this gimmickry. I mean, who has ever seen a sand trap like whats on golf courses occur naturally? Whereas disc golf does something similar but at a vastly smaller scale. In fact, in most cases we'd rather keep as many of those undesirable golf elements as possible as that's the sort of thing that makes DG courses interesting.
Stupid gimmicky ball golf!
This is one example taken out of context of the rest of the course, however, on first glance, it does seem a bit clumsy.
A notable golf course architect, Desmond Muirhead, one of my personal favorites, was always working on the idea the the golf course, the journey of a round of golf could be analogized to the mythic hero's journey. We find this idea in the epic poetry of The Aneid, but a better example would be The Odyssey (also in The Bible and many other great spiritual works, but I digress). The idea is that each golfer 'is' Odysseus, who in his journey encounters and (hopefully) overcomes a variety of challenges, obstacles and dangers along the way to 'home'. For the individual golfer, this process mirrors the process of psychological development/growth, as each challenging situation on the course also mirrors a specific psychological hurdle one will encounter on his life journey. Carl Jung's work deeply examines these ideas but in a different realm. These ideas' various iterations undying popularity as stories prove their resonance with subterranean levels of human psychology.
uh...the current poll only has 77 votes. Need a much larger response if you're going to attempt any data mining.
I'm trying to work slowly, first get the right questions. Then we work on convincing him that 77 people on DGCR doesnt mean anything. If we go to fast, we will get him defensive again
"when something doesn't agree with me it's illegitimate."
"when something doesn't agree with me it's illegitimate."
Your ignorance is about to be revealed, my friend, but as always you are 'entitled' to your opinion.
Interesting you should say that...I think that attitude is exactly why you get so much push back.
I think said obstacles are simply a choice one makes when designing a course. The other choice is to spend more time and money to make the features "natural" (read: human-made to look natural, i.e. less gimmicky), and at this point in the development of DG, we aren't close to that for multiple reasons.
First, we have a lack of money. This isn't necessarily a bad thing; the thread about the USDGC coverage shows that we, as a community, are at least hesitant that spending money is good. But this lack of money decreases our ability to make a course look natural. Instead of adding a pond, we add ropes, or label a road/path "OB". Instead of constructing a mound or interesting putting area, we raise the basket.
Second, we have a lack of time. This is related to the lack of money. People who spend time making a course don't have unlimited time (or even unlimited volunteer time) to make the course look natural.
Third, making things look natural is less flexible. For instance, someone can move ropes or a mando or raise a basket pretty easily. Moving a lake or a mound takes a lot more work. This flexibility might arise from the lack of great course designers or a desire to keep up with the game that has changed rapidly in its young existence. In either case, this is probably due to the sport being so young.
Simply put, if you dislike these features, have you considered doing something (contributing time, money, or advancing course design) to change them?