HarkeyPuck
* Ace Member *
You could play disc golf. :|
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I guess so. I think Linbrook was going to be used when it was on schedule to have 18 baskets in. But politics stopped the back nine from ever getting finished/started. It's a shame because it would have been a great test for the Pros.
I don't think the Parks department will let concrete pads be installed at Moraine. I may be wrong.
Got to play both Deer Lakes and Moraine a few weeks ago. From a design and fairway cutting/implementation standpoint, Moraine is superior. I thought 6 and 10 were great multi-throw holes executed perfectly. Effective landing zones leaving well earned opportunites for clean looks at the second shots. For my likes; Moraine actually has fairways that are a smidge too open/forgiving. Deer Lakes is the opposite; several of the multi-throw holes have lots of smaller/random trees (1, 5, 9 and especially 14) that were left leaving inconsistent or random landing zones for shots. Too many fluke trees.
Late to the game on this thread, but I thought I'd add my comments on Deer Lakes (blue tees) based on almost 100 rounds over the past five years.
HOLE 1: There's a little randomness in your landing area stance (i.e., a good shot could put your against a tree trunk), but the tee shot to the landing area and the landing area to the green are fair challenges.
HOLE 3: Flags are marked for some drainage improvements!
HOLE 5: Yeah, it's a somewhat fluky putter shot. A couple early trees did come down a year ago, though, but there's not really an alley that I expect to hit. When a shot leaves my hand, I still sometimes can't really tell if it's going to get through or get knocked down.
HOLE 8: Logs are in place for the park to build a mound for the green to make the hole a little more interesting. Grass has grown in over the past year or two to make it a little nicer.
HOLE 9: Phenomenal hole. Fluky if you go the left on the approach to shoot down the cliff (which I sometimes do), but there is a nice fairway. The approach to the D-pin has a dozen trees in a patch that interfere, but otherwise the hole should probably be a gold-level par 4 with pros.
HOLE 11: I have the most fairness-related qualms with this hole, although I still like the hole overall. I throw a turnover shot off the tee, and I find getting past the trees in front of the ravine to be a matter of luck (and getting an unlucky kick left most often means a bogey). The trees are about 250-300' out, and it's just not realistic to aim to thread gaps that far out.
HOLE 13: There used to be a skinny tree on the hillside in the middle of the main left gap. I whined to J. Gary about it and he took it out.
HOLE 14: Another fantastic hole. Like Hole 11, there is a patch of trees in the fairway's left-hand side about 300' out that is a roll of the dice to thread off the tee. Some seemingly great drives get knocked down here. However, a birdie is still very plausible even if you hit a tree -- you can all but drive a truck down left hand side of the fairway for the rest of the hole. All you need to do is get on the hillside over the second ravine and you're in good shape. In the DGM 89 video, Ricky hit this patch of trees still had an easy birdie. Steve Brinster plays my preferred route for the hole.
I should learn the preliminary design for the worlds pin set for Deer Lakes this weekend, and will post an update. Personally, I think it would be fun to install a few extra d pins to aim for a true gold layout (par 66 = 1000 rated) but I don't think that's a priority given the work that Slippery Rock needs.
Great comments. When I pure a drive on a par 4/5 (like 1 and 14); I don't expect to land in a jumble of small trees leaving odd stances and lines due to minute differences in a 300'-350' shot. But that's what I saw at Deer Lakes. 5 and 9 just need a few trees cleared to assert a "gap" or "line" to hit. It doesn't need to be a big gap or line; just a best gap to hit. I just didn't see that gap on those.
Some of the "jumbleness" of the fairways at Deer Lakes might be do to trying to accomodate yet challenge the multiple tees and multiple skill levels. I think Moraine more effectively manages the multiple tees. We are pretty lucky in my area (Charlotte) that we have enough courses that the designers can commit to a single fairway or line of play and difficulty of course. All of the newer courses (post 2000ish designed) using multiple tees will use use the same line of play but add additional distance or strokes.
Both Moraine and Deer Lakes will play well as Worlds courses. The pars are well set for open players based on "typical conditions". If the wind is down, I can see Open players taking advantage of the non-wooded holes at Deer Lakes. I scored a little bit better at Moraine but that was probably due to the fact that I played it first and was probably a little fatigued at the end of Deer Lakes.
Looks like Moraine and Knob Hill will have new sets of concrete tees. Moraine will be Gold & Blue. Knob will be the Blues. Woo Hoo