Dang, this thread really makes me feel like the ditzy blond I am. I need to go back to college just to read this and have it make sense.
Great discussion guys!!!:thmbup:
no worries volk we are just a bunch of guys pretending to be smart online
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Dang, this thread really makes me feel like the ditzy blond I am. I need to go back to college just to read this and have it make sense.
Great discussion guys!!!:thmbup:
I tried to get caught up on this thread as best/fast as possible.
Pardon if this has already been said. Adding a bead to the bottom of the rim is like adding a 'spoiler' to a race car.. or another analogy is moving the elevator down on an airplanes tail wing. The taller the bead, the more prone the disc will be fading toward the ground. This, I assume, is the easiest way to counteract a discs understability. Shave the bead off a Roc and it will behave similar to a Buzzz. Or.... shave the bead off a Wasp and it will be similar to a buzzz.
You need both a rotational direction (direction of spin) and a linear direction (direction of flight) to define which way a disc will turn and fade. Both of them obviously contribute to both turn and fade.I refuse to believe that speed of the disc and notspin is responsible for high speed turn. If you take the spin factor out then you are left with solely flightspeed of the disc. I would like someone in this camp to explain these to me in a way we can all understand.
That's my understanding, too. There's no doubt that spin helps increase resistance to turn and fade, but how much angular momentum (something I understand) a disc has compared to the areodynamic forces (something I do not understand) is something that I can only guess on based on my experience with disc flight.sidewinder22 said:Its a combination of spin and speed that make a disc turn but typically more speed dependent.
If I said that I didn't mean to. I don't know if they are acheieved with the same ratios or not.The problem is as you have stated that spin and speed are usually achieved at the same time in the same ratios.
But if it's only spin that causes turn, then how come the disc isn't turning? How will it "know" which direction to turn without any sort of linear movement? There is no "right" or "left" without that speed vector. That means it's obvious that speed not only causes turn, it's required for "turn" to even mean anything.When a freestyler spins a disc you are forgetting that there is little air moving over them from one direction...the air moving faster over a disc (speed) combined with spin (rotations) is what causes the change in lift on either side of a disc.
Speed/nose down causes turn. There's no doubt about that. Without speed a disc will not turn as illustrated with the freestyle type throw. You need a relative air speed to get turn and more relative air speed means more turn.Speed simply gets a disc out further away from the tee faster before the turn begins. I would guess that turn actually happens in roughly the same time lapse in short and long throws.
Post #105. Good examples though. :thmbup:
Not sure, since a buzzz seems more overstable than a roc
as for a stalker, without the ring is probably like a tracker....
I guess I always thought the ring was for stability, as a wasp is slower than a buzzz....or something...
hard to say....throw STALKERS!!!
VictorB, a question for you.
You know those marketing terms that Innova has: Speed, Turn, Fade, Glide? Let's talk about "Turn" and "Fade".
Given two discs, is it possible for one to BOTH "Turn" more, and "Fade" more, than the other disc? With the important assumption that everything else between the discs is equal (speed, spin, angle, etc.).
If so, what physical characteristics could/would cause such a difference?
I can't answer why, but the answer is, "Yes." The Eagle compared to a Teebird is a perfect example.????
I can't answer why, but the answer is, "Yes." The Eagle compared to a Teebird is a perfect example.
Most of you guys know a lot
This is what I suspect as well. There's probably some relationship that makes discs turn rather than one particular force or what not. The DV seems to be the more likely culprit than AV. It doesn't take a rocket scientist to see that a disc going too slow fades and that a disc going too fast turns. :|Lithicon said:I think there are a lot of variables together that alter stability.
Speed and spin are required. They work together. But it's the speed of air moving over the disc which is really important. Speed and spin both contribute to this. Speed and Spin need to work together to create turn. The ratio I meant typically a harder throw will create more spin and a slower throw will create less spin. So the two r intrinsically linked typically.
I guess no one reads, because all this was explained.