seedlings
* Ace Member *
My Presnell Drone has a ton of glide. So easy to overshoot the target. Only one i've ever thrown so no sample size. Honestly, I don't think it's as stable as advertised. The glide might play a role.
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Why don't disc makers have a device that throws discs the same way every time?
The device would need to have adjustments to throw discs at different speeds, spin rates, angles, etc.
It doesn't seem like it would be that difficult for machinists and engineers to build.
Ball golf companies have a machine to accurately test balls and clubs. When Titleist claims "the Titleist Z7 flies 17 feet farther" I'm sure they have data to back it up.
I think it's a good bit more money to build and/or buy a robot that mimics a human throwing a disc. I've seen quite a few robots throwing a disc, but none that mimic how a human does it. I would imagine those could have different results. Mainly I'm thinking that a robot would need to account for the OAT that almost always happens when a human hand releases a disc. That doesn't happen with the robots I've seen.
Also, what incentive do manufacturers have to build one? "Hey, our flight numbers are more accurate, buy our discs!" I don't think that matters to most people, especially after the disc has been released for a month or two or after someone has thrown the mold.
I've seen quite a few robots throwing a disc, but none that mimic how a human does it. I would imagine those could have different results. Mainly I'm thinking that a robot would need to account for the OAT that almost always happens when a human hand releases a disc. That doesn't happen with the robots I've seen.
LHBH or RHFH throws
...supposed to be animated gif...
so i mean say we were to measure glide
is glide technically hangtime
would the disc have to be in the same speed category and travel the same distance checkpoint
what about discs with moar lateral movement or even fade
i think we all can agree comet has much moar glide than a spider but how do we prove that
or is it all "relative" and the companies gauge is their own other molds such as comet vs buzz vs wasp vs meteor/ gator vs rock vs mako vs wolf
You could use an actual established aerodynamic measurement like glide ratio.
Mainly I'm thinking that a robot would need to account for the OAT that almost always happens when a human hand releases a disc.
say moar or provide examples
It's simply a measure of how far something flies horizontally for elevation lost. For example something with a glide ratio of 10 would fly 100 feet forward for every 10 feet of altitude lost.
Of course using an objective measure would prevent the disc manufacturers from arbitrarily labelling their new glidey disc as having 1 more glide than their last hyped glidey disc.
a dx aviar is going to "glide" better than say a nuke os yet im going to throw the nuke farther
what about a disc like mvp switch which has great glide in the hss part but dumps off like a wounded duck at the last 75% of flight
with turn and fade and really any lateral movement how can one really measure glide across the board
I totally disagree with "a robot would need to account for the OAT".
I think companies would want to test how a disc flies when thrown correctly = no OAT.
My take is that generally when people are talking about glide they're talking about the latter part of the flight, once it's crested the apex and has lost it's release speed and is relying on gravity.
Comparing a nuke to an aviar is like comparing an F16 to a cessna. Clearly the F16 is faster, but if you lose your engines and have to glide you'd much rather be in the cessna.
You could measure it at the parameters required for the disc to maintain stable flight. Or you could measure it at the optimum and let the buyer parse out the details.
Thanks for your thoughts. Differing opinions leads to clarifying thoughts, which leads to a clearer way forward. I think we disagree that "thrown correctly = no OAT."
I was thinking that, in order to accurately represent a human flight, it should be thrown like a human, which is going to incur OAT due to humans having hands. I've never seen even the best players throw a disc with absolutely no OAT. If I understand what you're saying (that an absolutely ideal throw wouldn't have OAT), then it would be a nice way to measure a disc's flight. However, if they result in different numbers, then we'd have the same problem we do now with flight numbers that don't accurately represent how a disc flies when we throw it. Therefore a more accurate numbering system would use numbers based on throws with the same amount of OAT that the disc has when thrown by a human.
Where am I wrong now?