im not sold on this game. the actual background and ideas behind it are just terrible. let me just play the game why do I need to get into some deep DGCR plastic battle BS on my bag? so ****ing stupid.
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How much have you had to drink tonight?im not sold on this game. the actual background and ideas behind it are just terrible. let me just play the game why do I need to get into some deep DGCR plastic battle BS on my bag? so ****ing stupid.
At Sudden Valley this would be really useful, I just can't find the right lines on a couple holes. The other 3 courses I have about a -5 or -6 average but my best at SV is +2, even though I've played at least three times as many rounds there.
How much have you had to drink tonight?
No rollers?
Like this game a lot, wish you could use the real discs from Flight Lab to play with, but I'm digging your crazy names!
How has no one used the Mig yet?
Still don't think I got a real answer about the different plastics. Has anyone unlocked anything other than base plastic? I like how there's a meter of sorts of how seasoned the disc is. I'm hoping a premium plastic, over the base, will last longer
I got stuck under the map trying to throw a roller lol. Trying to get the angle back to flat was a chore!
I've now played a few rounds on iOS. I agree that the first course absolutely needs to be easier. You need to think like Nintendo, where every Level 1-1 in Mario was a teaching level. Make it easier (much less trees!). The game is essentially random biomes with tee pads and baskets placed seemingly at random in them. Defined fairways would be a big improvement.
I also find the disc selection in the pro shop frustrating, as when I needed a driver, all I saw were mids and putters, and vice versa.
The ads don't bother me, but they do seem to cause a crash of the game at least once a round.