Created for personal journal purposes, mainly. Controllable distance around 70-75m with a 175 DX Cobra. Looking to improve the D this summer. RHBH dominant, my forearm needs control training (palm not towards the sky often enough upon release). I throw from a standstill. Looking to learn the x-step this summer to improve the D.
Current list of discs:
DISTANCE DRIVERS
---in the bag---
Standstill - 138 Starlite Valkyrie, fresh - excellent standstill driver, also from poor body positions. Looking for alternatives to throw big distance from a run-up.
Run-up - ??? probably the 167 Champ Valk will be moved here after it has been beaten in a bit
---outside of bag---
Innova - DX Valkyrie 167, slightly beaten
Innova - DX Valkyrie 169, moderately beaten
---trading out ---
Innova - Star Roadrunner 170
Innova - Star Valkyrie 158
Innova - Star Valkyrie 171
Discmania - S-line TD Rush 172
CONTROL DRIVES, VERSATILE GO-TO DISCS
---in the bag---
Innova - 167 Champ Valkyrie, fresh - I have initially tried using this as a more overstable fairway/midrange partner to the Warship, not happy with the results. When beaten in and my distance improves, it will become a more reliable distance driver disc, I hope.
Westside - 170 BT Warship, slightly beaten - go-to disc used in place of a fairway driver, would like to get it in more durable plastic + some slightly more OS partner for it
Lightning - 171 #2 Driver - choice floating fairway disc, I have need for one
---outside of bag---
Discmania - D-line FD Jackal 170
---trading out---
Lightning - #2 Flyer 155
MIDRANGE
---in the bag---
177 Champ King Cobra, fresh - trying out this disc, liking it so far. However, it's a fall-in-between. If I think there is even a moderate chance I can get the approach in, I use the ION. It's not unusual for me to get 1-2 approaches in with the ION from 20-25, sometimes even 30 meters over a course of 18 rounds. For drives, I end up using the Warship much more because it's a longer disc than the King Cobra.
173 X Comet, slightly beaten - holds any line forever, I have need for a Z or ESP to accompany it which would hyzer out from anhyzer lines
---outside of bag---
173 X Comet, less beaten than the other one but very close in flight pattern so not worth it to carry both
---trading out---
Innova - Rancho Star Roc 177
Discraft - Elite X Comet Fly-dye 173-174
Discraft - Elite Z Buzzz Fly-dye 173-174
Discraft - Pro-D Buzzz 170-172
Discraft - FLX Buzzz 170-172
PUTT & APPROACH
---in the bag---
175 Basic JOKERi - trick approaches, roller disc, often rolls also when I don't want it to
170 Neutron ION & 170 Neutron ANODE - go-to putt & approach, slippery when wet
170 Soft Magic - anhyzer approaches where I don't want the Comet to glide past the basket
---outside of bag---
Gateway - "Soft" Magic 174
---trading out---
Gateway - "Soft" Voodoo 170
Gateway - "Soft" Voodoo 171
Gateway - Evolution HPP Warlock 175
Planned testing list, trying to trade for these:
Distance driver - Starlite Tern to see how it compares to my Starlite Valkyrie from a standstill (too flippy?)
Distance driver - 150-160 Champ Valkyrie to see if it can be thrown from a run-up without flipping
Control driver #1 - 167 Ti Mantis, I have heard good things about this disc
Control driver #2 - 170-173 VIP or Tournament Warship, to get more durable plastic than the BT
Control driver #3 - Starlite Teebird, hoping this would be like TD with better glide for narrow wooded courses
Midrange - ESP or Z Comet to hyzer out from an anhyzer line
Approach - Nova 170 looking to try this out if it rolls less than Magic on approaches
Putter - 170 Soft Wizard or 170 Judge of any plastic to eliminate Jokeri, Ion and Anode from the bag. Jokeri rolls too often as an approach disc, Ion/Anode is not grippy enough in wet conditions. Also, the shorter range of the would let me throw the King Cobra more on the course.
Discs I have liked in the past:
168 DX Leopard, was beaten in too quickly. First Pro-D Buzz, later BT Warship took its place.
170 very beaten DX Teebird, eventually lost in the woods. Tried out a TL but it lacked the glide of the DX. Don't like the Teebird as much when new (too much face) so started using other discs after losing it.
below 170 DX Valkyrie, was beaten in too quickly. Starlite Valkyrie took its place. Tried out normal Star 158 first but that lacks the glide.
170 Pro-D Buzzz, was a go-to disc but has become too flippy with improved distance. Warship took its place because Warship comes back more reliably after turning in the air (natural S curve).
170 Ti Buzzz, had a fun little controllable S-curve but ended up liking Warship more for that kind of shot. Warship can also be powered down with better results than the Buzzz.
Discs I have not liked in the past:
172 KC Pro Roc, loved the flight path but I had release issues with the disc (stuck in fingertips). Replaced with King Cobra.
170 Z Buzzz, I had nose up issues with this disc. Also, overlap problems between Buzzz and fairway drivers. Ended up liking first Leopard, later Warship more. However, removing this disc from the bag has left me with a hole (slightly OS control driver), which I have first tried to fill with Champ Valkyrie and which I am now trying to experiment with Titanium Mantis.
Current list of discs:
DISTANCE DRIVERS
---in the bag---
Standstill - 138 Starlite Valkyrie, fresh - excellent standstill driver, also from poor body positions. Looking for alternatives to throw big distance from a run-up.
Run-up - ??? probably the 167 Champ Valk will be moved here after it has been beaten in a bit
---outside of bag---
Innova - DX Valkyrie 167, slightly beaten
Innova - DX Valkyrie 169, moderately beaten
---trading out ---
Innova - Star Roadrunner 170
Innova - Star Valkyrie 158
Innova - Star Valkyrie 171
Discmania - S-line TD Rush 172
CONTROL DRIVES, VERSATILE GO-TO DISCS
---in the bag---
Innova - 167 Champ Valkyrie, fresh - I have initially tried using this as a more overstable fairway/midrange partner to the Warship, not happy with the results. When beaten in and my distance improves, it will become a more reliable distance driver disc, I hope.
Westside - 170 BT Warship, slightly beaten - go-to disc used in place of a fairway driver, would like to get it in more durable plastic + some slightly more OS partner for it
Lightning - 171 #2 Driver - choice floating fairway disc, I have need for one
---outside of bag---
Discmania - D-line FD Jackal 170
---trading out---
Lightning - #2 Flyer 155
MIDRANGE
---in the bag---
177 Champ King Cobra, fresh - trying out this disc, liking it so far. However, it's a fall-in-between. If I think there is even a moderate chance I can get the approach in, I use the ION. It's not unusual for me to get 1-2 approaches in with the ION from 20-25, sometimes even 30 meters over a course of 18 rounds. For drives, I end up using the Warship much more because it's a longer disc than the King Cobra.
173 X Comet, slightly beaten - holds any line forever, I have need for a Z or ESP to accompany it which would hyzer out from anhyzer lines
---outside of bag---
173 X Comet, less beaten than the other one but very close in flight pattern so not worth it to carry both
---trading out---
Innova - Rancho Star Roc 177
Discraft - Elite X Comet Fly-dye 173-174
Discraft - Elite Z Buzzz Fly-dye 173-174
Discraft - Pro-D Buzzz 170-172
Discraft - FLX Buzzz 170-172
PUTT & APPROACH
---in the bag---
175 Basic JOKERi - trick approaches, roller disc, often rolls also when I don't want it to
170 Neutron ION & 170 Neutron ANODE - go-to putt & approach, slippery when wet
170 Soft Magic - anhyzer approaches where I don't want the Comet to glide past the basket
---outside of bag---
Gateway - "Soft" Magic 174
---trading out---
Gateway - "Soft" Voodoo 170
Gateway - "Soft" Voodoo 171
Gateway - Evolution HPP Warlock 175
Planned testing list, trying to trade for these:
Distance driver - Starlite Tern to see how it compares to my Starlite Valkyrie from a standstill (too flippy?)
Distance driver - 150-160 Champ Valkyrie to see if it can be thrown from a run-up without flipping
Control driver #1 - 167 Ti Mantis, I have heard good things about this disc
Control driver #2 - 170-173 VIP or Tournament Warship, to get more durable plastic than the BT
Control driver #3 - Starlite Teebird, hoping this would be like TD with better glide for narrow wooded courses
Midrange - ESP or Z Comet to hyzer out from an anhyzer line
Approach - Nova 170 looking to try this out if it rolls less than Magic on approaches
Putter - 170 Soft Wizard or 170 Judge of any plastic to eliminate Jokeri, Ion and Anode from the bag. Jokeri rolls too often as an approach disc, Ion/Anode is not grippy enough in wet conditions. Also, the shorter range of the would let me throw the King Cobra more on the course.
Discs I have liked in the past:
168 DX Leopard, was beaten in too quickly. First Pro-D Buzz, later BT Warship took its place.
170 very beaten DX Teebird, eventually lost in the woods. Tried out a TL but it lacked the glide of the DX. Don't like the Teebird as much when new (too much face) so started using other discs after losing it.
below 170 DX Valkyrie, was beaten in too quickly. Starlite Valkyrie took its place. Tried out normal Star 158 first but that lacks the glide.
170 Pro-D Buzzz, was a go-to disc but has become too flippy with improved distance. Warship took its place because Warship comes back more reliably after turning in the air (natural S curve).
170 Ti Buzzz, had a fun little controllable S-curve but ended up liking Warship more for that kind of shot. Warship can also be powered down with better results than the Buzzz.
Discs I have not liked in the past:
172 KC Pro Roc, loved the flight path but I had release issues with the disc (stuck in fingertips). Replaced with King Cobra.
170 Z Buzzz, I had nose up issues with this disc. Also, overlap problems between Buzzz and fairway drivers. Ended up liking first Leopard, later Warship more. However, removing this disc from the bag has left me with a hole (slightly OS control driver), which I have first tried to fill with Champ Valkyrie and which I am now trying to experiment with Titanium Mantis.