Mattk40104
Newbie
- Joined
- Nov 8, 2012
- Messages
- 3
I throw it. It stays stright for a sec then turns to the left then a little back right
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straight 300' slight fade at end, teerex or monster. no question. S curve, wraith or beast. Once you get everything under control move up to bosses, nukes, etx
Don't try to throw hard.
Think of it as skipping a rock across the water.
Focus on flicking your wrist and generating spin. (Spin = distance)
When starting out FH, ditch the run up and throw from a stand still.
A run up is just more of an opportunity to screw up your arm angle, release angle, and timing.
You'll never flip a groove.
Thread on forehands:
http://www.dgcoursereview.com/forums/showthread.php?t=27383
Also check out Mike C's vids on forehands. Sometimes videos are just much better than reading.
http://www.youtube.com/watch?v=6cXTXUNZvSE
This is also from Mike's channel, a very good ultimate vid that's been posted around:
http://www.youtube.com/watch?v=1mkHDFwzwaE