Off-axis torque DOES NOT imply wobble of flutter. I could find many sources to prove it.
A throw without OAT involves a disc released in-plane with the motion of the arm and the follow-through. Good clean snap. All the force follows in two directions--one that puts the spin on the disc, and one that launches it forward through the air. When you start with your arm and the disc on a hyzer angle, and finish over-the-top with with arm down, off-axis torque comes into play. Feldberg once talked about that.
Off-axis torque is what it sounds like. It adds another direction of force. Your wrist rolls in either direction as you release, like adding another force vector into the picture, causing the disc to rotate (not with respect to an axis running vertically through the disc, but one running horizontally through, as you'd see it after you throw--like a stick through a flat cylindrical lollipop) in one of two directions. Most commonly, people try to use discs too fast and overstable for them and end up torquing them over to the right to get them to fly "straight." More advance players can, however, utilize both kinds of torque to throw everything from spike hyzers, where the disc is at a severe hyzer tilt which would otherwise require a follow through almost directly over the head, to rollers. Off course rollers can easily be thrown without off axis-torque. It's a matter of preference I think.
OAT sending the disc to the right--the most common kind--can sometimes get confused with turning a disc over via basic disc dynamic properties. If someone throws nice, relatively "straight" s-curvy shots with something like a Nuke, but only throws about 250, chances are they're either just starting it way anhyzer or torquing it. More appropriate discs can be turned over just from snap, putting enough spin on the disc to get it into a high-speed turn.
If the disc turns right and doesn't come back, it probably has more to do with the properties of that specific disc (stability, fade, etc.) than general disc dynamics and torque.
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