I'm not sure that is what people are saying. Indeed, I think they are saying that is absolutely true. Pros move the needle. The question is, does the movement of the needle cover the added cost? If I'm selling a disc for $20 and it costs me $15 to make it, then I make $5 per disc. If I now slice off $1 per disc to give to Paul, how many more discs do I have to sell to break even, little alone to make more money? Revenue doesn't equal profit. Increased revenue doesn't equal making more money. It can, but it isn't a foregone conclusion.
To get Paul, Discraft laid out a chunk of change. Or that is the rumor. Now, they may have captured some from other players moving out, so we don't really know their overall numbers. But the numbers we're hearing are a good bit, relative to their reported revenue.
These kinds of discussions tell me clearly why our generation is broke though.
Look, Discraft is a great company. They have been around a long time and have made great products. I play some of their discs. The questions that people are asking aren't fanboi, they aren't stupid, they have to do with risk and reward and cash flow. Well, okay some of them are fanboi and are quite silly, but that doesn't mean thinking about the cash movement within the company isn't legit, and interesting.