hendersondayton
Eagle Member
I have created a group for this development discussion that is invite only. If you want to be a part of the discussion, let me know via PM and I will send you an invite.
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I'll volunteer as a beta tester once you've developed a working version of this game.
I'm really intrigued by this idea. If you're minimizing dice rolls, I'll be curious to see how you incorporate situations such as grip locks, tree hits/tree love, skips, and many of the other events that effect players of all skill levels.
I'd like to give some input on the game, any details on what you have yet?
Dice and player skill levels are used to determine how well you released the disc. This effects the flight of the disc. If the flight of the disc is into or near a tree, that outcome of that hit (hit or miss, as well as direction of bounce) is based on a dice roll.
will it have a bunch of...conclusions...that you can...jump to?:|
Our new favorite is Seven Wonders! Best game ever right now... Also like Agricola and Power Grid.
If you can create a disc golf game in the model of some of these, I'd be all over it! Would help out as well... but this is a very old thread... so very curious as to what happened to the project.