Stud Muffin
Banned
- Joined
- Jul 20, 2011
- Messages
- 1,031
I like it when things are simple and clear cut. When you have a clear plan or idea on how to accomplish a goal, then you are most likely going to accomplish it.
That said, with so many discs on the market, and so many that are so similar, and so many small variances, that I believe we have lost what the older players use to live by, and that is familiarity with a mold. <~The problem with the old school thought, is they would have the same mold in different points of 'wear', so it was the same disc in the hand, but a different flight in the air. First, you would have to 'wear' the disc to this point, and second, if you lost that disc, you lost that shot until another reached that point of wear.
I believe I have found a awesome combination in the short game that just blows all my other combo's out of the water, and gets the old school feel advantage going for you.
The Challenge, if you are up to it, is to buy a Gateway E Karma and a Gateway E Element,(I suggest heaviest weights possible, 177-180) and play 2 rounds with them as your only two mids in your bag. First round you experiment, familiarize yourself with the discs, get used to moving the Element left to right (RHBH) and get used to the Karma going into a hard nose dive on a hyzer, it is unique. They 'feel' the same, so it is a very fast learning curve on touch.
Second round, make it a serious round. Play a competitive round with a friend. Now experimentation is over. I want you to see how clearly and defined it is when you reach into your bag, on which mid disc you are grabbing and why you are grabbing it. What else is clear is the flight path. You will find these discs are so predictable they almost seem boring and you almost overlook how easy it is to park a basket.
You may say to yourself, I could do this with other discs, well of course you could, but when you pick up a Roc/Wasp, you have one mold, Hornet, another, Buzzz, another, Drone, another, Comet, another, Shark, another, etc. <~I am not saying these are not great discs. I am saying, you will not have the instant muscle memory and familiarity going from a Roc to a Buzzz as you will a Karma to a Element.
I believe it is the best mid combo in the game today! Try it!
That said, with so many discs on the market, and so many that are so similar, and so many small variances, that I believe we have lost what the older players use to live by, and that is familiarity with a mold. <~The problem with the old school thought, is they would have the same mold in different points of 'wear', so it was the same disc in the hand, but a different flight in the air. First, you would have to 'wear' the disc to this point, and second, if you lost that disc, you lost that shot until another reached that point of wear.
I believe I have found a awesome combination in the short game that just blows all my other combo's out of the water, and gets the old school feel advantage going for you.
The Challenge, if you are up to it, is to buy a Gateway E Karma and a Gateway E Element,(I suggest heaviest weights possible, 177-180) and play 2 rounds with them as your only two mids in your bag. First round you experiment, familiarize yourself with the discs, get used to moving the Element left to right (RHBH) and get used to the Karma going into a hard nose dive on a hyzer, it is unique. They 'feel' the same, so it is a very fast learning curve on touch.
Second round, make it a serious round. Play a competitive round with a friend. Now experimentation is over. I want you to see how clearly and defined it is when you reach into your bag, on which mid disc you are grabbing and why you are grabbing it. What else is clear is the flight path. You will find these discs are so predictable they almost seem boring and you almost overlook how easy it is to park a basket.
You may say to yourself, I could do this with other discs, well of course you could, but when you pick up a Roc/Wasp, you have one mold, Hornet, another, Buzzz, another, Drone, another, Comet, another, Shark, another, etc. <~I am not saying these are not great discs. I am saying, you will not have the instant muscle memory and familiarity going from a Roc to a Buzzz as you will a Karma to a Element.
I believe it is the best mid combo in the game today! Try it!
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