I've used Trespasses and Wraiths basically interchangeably. Equivalent cycle:
OS: Fresh Star Wraith / Lucid-X Trespass
Stable: worked-in Star or fresh G* Wraith / fresh Lucid or fresh Fuzion Trespass
Workhorse: worked-in G* or fresh Pro Wraith / worked-in Lucid or worked-in Fuzion Trespass
Understable: worked-in Pro Wraith / worked-in Biofuzion or beat Lucid or beat Fuzion Trespass
Obviously if you use an equivalent plastic (Star and Fuzion, for example) then the Wraith is a bit more stable. But with the entire spectrum of plastics to work with, you really can mimic a Wraith cycle with Trespasses and vice versa. I ended up cycling Trespasses over Wraiths mostly because I liked the hand feel better (shallower). It was also easier for me to cycle Trespasses.
All that being said, I switched to a gyro driver lineup this year so what do I know.
I'd say this is pretty spot on
I used to throw Trespasses, currently throw Raiders, and have dabbled with Wraiths for the last few months
Bio Enforcer when seasoned might mimic a Wraith but I'd expect more H/LSS from the Enforcer
I think based on specs the Trespass is closest to a Wraith
Lucid-X, Chameleon (if they have them) and pop top Lucid will give the best HSS with some workable turn
Raider is faster and more H/LSS stable than the Trespass
I went to the Raider because it was a touch faster than the Trespass but felt similar. It gave me the extra distance, with control, that I was looking for
I'd say the Raider is the disc that sits between a Wraith and a Destroyer
Over the winter I used GStar Wraiths which seem to have a stability similar to a slightly seasoned Fuzion Trespass
Based on how those Wraiths flew for me I picked up some Pro and Star Wraiths (and some Nathan Queen Wraiths).
Heavy Star Wraith will be close to a Lucid-X Trespass
The Rive is more of a Destroyer. Bigger wing. Quite HSS (unless you throw 450++)
Grace is likely close to a Wraith as well but I haven't really had any throwing time with a Grace to speak about those