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People like whom you describe aren't trying to get into disc golf (hell, they probably weren't that much into ball golf either). They are just looking for another excuse to go be a compulsive consumer, because they're so sheepish that it's gotten to the point where they mindlessly believe doing so is somehow their civic obligation.Yeah but I have heard in my area that was the reason a few people did not pick up the game, they thought the idea was to emulate golf coming from that sport so they wanted a cart and when they saw the cost was more then the lower end Golf and got turned off by Disc golf. I think he thought the object was to emulate golf as closely as possible, forgetting he got an almost new older set of golf clubs from a garage sale for cheep with the bag as well and later getting a cheaper off brand cart online.
Buy or Sell: Regular Golf isn't any harder than disc golfer, but your average disc golfer has far more hours of practice than your average golfer.
Whether it's financial barrier to entry or conveince of a round only taking an hour and a half max or not needing to pay green fees or driving range fees to practice, it's a lot easier to practice your disc golf game.
Time is money, and money is money - disc golf is a faster sport and costs less overall, so it's easier to practice a lot. Plus, it's incredibly rare to have to call and make a tee time in disc golf. Less rare but still quite scarce, is paying greens fees. I like this buy or sell, but feel like it's pretty clear cut?
Buy or sell, is FPO ever going to be big? Are women really all that interested in disc golf?
Buy or Sell: Regular Golf isn't any harder than disc golfer, but your average disc golfer has far more hours of practice than your average golfer.
Whether it's financial barrier to entry or conveince of a round only taking an hour and a half max or not needing to pay green fees or driving range fees to practice, it's a lot easier to practice your disc golf game.
buy or sell: there will be a significant innovation or revolution in disc technology in the next five years that markedly impacts the pro game (something more significant than blizzard, which, if anything, affect the am side, and gyro, which has had modest, at best, impact)
Good stuff, I particularly liked the discussion around the AM payout structure. It's a broken system that is primarily benefiting the manufacturers. Want to run a PDGA event? Get ready to buy buy buy some plastic to meet the minimum payout rule. The experience provided by actually playing the tournament is perceived to be zero, yes, there is definitely something wrong there. Love the pod, keep up the great work guys.
Some incorrect information here.
There is no requirement for payout in amateur events. None. Am Majors have no payout. Read about that at:
https://www.pdga.com/td/true-amateur
There is no requirement, if you choose to have a payout to payout in discs. None. The only requirement is a percentage of entry fee in value. Yes, it would be dumb to pay someone out in, I don't know gym shorts, but you could technically do it. A much more reasonable and likely payout scenario that I've seen work could be gift cards to a Play It Again Sports, products from a major sponsor(s) of an event, etc.
I 100% agree with you that the perceived value of an event is zero and that's a problem, but it's worth nothing these other things.
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Payouts, players pack - makes no difference. The fundamental thing we're getting at is this:
"Tournament Directors should be able to cover all tournament expenses, and make a profit as well, through careful purchasing of tournament amenities, trophies, and player packs."
Which forces the TD to make a living as a purchaser/re-seller. So, I need to pay the TD $60 (and deal with non-competition things I didn't choose) for the TD to have maybe $30. Why can't I choose to pay the TD $40?
Don't TDs provide valuable service?
Or is the only value the TD brings to the table is as a wholesale purchaser, with the tournament's only purpose being a way to coerce players into buying stuff they don't want?
MTL I think you are missing the point.
The issue is: (for example) if the TD wants to charge say $40, and give out $20 retail back to the player in merch, but provide an amazing experience for the player, he is in violation of the PDGA tour standards. In this example the player would be getting value back of $20 in merch, and then $20 for the experience of playing in the event. This is really common in Ultimate, Triathlons, and Mountain Bike events where the participants are paying for the experience, not JUST for similar value back in material objects. The PDGA tour standards don't allow for this to happen unless I'm misunderstanding things.