I played my local pitch and putt course today for the first time in a while since it has been flooded, and it was my first time there with my GL Fuse (which was applicable on about half the holes). I carved up that course like I haven't done in a while throwing the Fuse a LOT. I put wind on the chains at least twice and I was throwing great finesse annies, hyzers, straight shots, and long gradual S turns. When I just smooth it about 15' in the air, straight in front of me, and slight hyzer it drifts right very slowly and then fades straight ahead for 300'+. Its honestly the easiest and most natural 300' I've ever thrown with a disc. If I give it less than 300' of power it will flip slightly out of any angle I put on it and then lock and glide without turning over.
I pretty much throw it just like I would my Meteor and it ends up in the same place. However, the different ways they get there affect my percentage of success greatly. The Meteor is fast and generates enough lift with a somewhat fast throw to keep it up while it moves laterally to get good distance. It is touchy however. It is not that forgiving in terms of nose angle, and you must hit the cruising speed to get the correct action, and its kind of fast for a touch disc. The Fuse on the other hand is noticeably slower, but has super glide to keep it in the air and penetrating forward. It does not require a fast throw to generate lift, but can handle a hard throw without really changing its lift characteristics. This makes it extremely forgiving, along with its slow turn. The Fuse slays the Meteor for the understable midrange slot.
I pretty much throw it just like I would my Meteor and it ends up in the same place. However, the different ways they get there affect my percentage of success greatly. The Meteor is fast and generates enough lift with a somewhat fast throw to keep it up while it moves laterally to get good distance. It is touchy however. It is not that forgiving in terms of nose angle, and you must hit the cruising speed to get the correct action, and its kind of fast for a touch disc. The Fuse on the other hand is noticeably slower, but has super glide to keep it in the air and penetrating forward. It does not require a fast throw to generate lift, but can handle a hard throw without really changing its lift characteristics. This makes it extremely forgiving, along with its slow turn. The Fuse slays the Meteor for the understable midrange slot.