For a low speed turnover shot in the 100-200 foot range, do you use an understable disc, and throw it flat to let it naturally turn and ride that turnover line? Or do you pick a more stable line riding disc like a mako3 and give it a touch of anny and let it follow that?
I'm not talking about bigger distances, I'm specifically looking for a finesse shot where I want to use a backhand instead of a forehand. This morning I went out to a field with a stack of sol's, a mako3, and an archer.
From a standstill and throwing with a flat release at a 150-200 foot power range, the sol's all turned a decent bit, and faded a tad just as it plopped to the ground. The mako3 was dead straight, and the archer turned a good bit but landed flat.
Putting a touch of anny on the throw let the mako turn further than the archer did thrown flat, while still landing softly (not turning over)
So is it more common "best practice" to utilize the turn of the disc to shape your shot (if you're trying to get a long turnover) or is it common to put anny on everything you want to make go right (for RHBH) right out of the gate? I throw a lot of backhand flex shots with an overstable disc, so for me, I fall into that latter category and I think from my experiment this morning, the mako3 seems to be the best fit for my game, but my question has more to do with am I missing something by not thinking the other way?
Edit: for what it's worth, I can't get my zflx buzzz to do what I want here. It flies exactly how I want it to on an anny line, but I am talking about a throw that rides the turn line more than that and still lands flat
I'm not talking about bigger distances, I'm specifically looking for a finesse shot where I want to use a backhand instead of a forehand. This morning I went out to a field with a stack of sol's, a mako3, and an archer.
From a standstill and throwing with a flat release at a 150-200 foot power range, the sol's all turned a decent bit, and faded a tad just as it plopped to the ground. The mako3 was dead straight, and the archer turned a good bit but landed flat.
Putting a touch of anny on the throw let the mako turn further than the archer did thrown flat, while still landing softly (not turning over)
So is it more common "best practice" to utilize the turn of the disc to shape your shot (if you're trying to get a long turnover) or is it common to put anny on everything you want to make go right (for RHBH) right out of the gate? I throw a lot of backhand flex shots with an overstable disc, so for me, I fall into that latter category and I think from my experiment this morning, the mako3 seems to be the best fit for my game, but my question has more to do with am I missing something by not thinking the other way?
Edit: for what it's worth, I can't get my zflx buzzz to do what I want here. It flies exactly how I want it to on an anny line, but I am talking about a throw that rides the turn line more than that and still lands flat
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