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http://www.leaderboard.com/GLOSSARY_UNFORCEDERROR
Interesting definition of forced vs unforced errors as they relate to ball golf. Granted, there's no black and white line, but there is a difference.
Or even as simple as trying to lace a driver on a tight wooded hole simply because someone else in the group hit the gap. I know I should throw a Buzzz or a TL, but I pull out something fast trying to one-up them.
I try to allow myself for three errors in a round.
What happens when you reach your limit of three? Does it change your game? Do you play aggressive until you get to three and then play conservative? I'm confused as to how shooting for an arbitrary number like three can help.
Why not shoot for zero? You certainly can't expect to have an error free round, but that should always be the goal.
...unless it's ERP then who knows.