Fightingthetide said:I'm wondering if it will fly much like a Buzzz SS. I know MVP doesn't want to compare, but I sounds too similar - broken in Buzzz with more glide.
I also wonder if the gyro effect will keep it from losing altitude on anhyzer throws. Is there a breakdown of the physics of this technology already posted? I'm curious to know how it affects flight on all angles of release, as well as more or less snap/more or less power.
EDIT: I might have found my answer on Discspeed's facebook review of the Vector (I did a google search) "...which tends to make discs fly with a more forward dominant flightpath regardless of the angle the disc is flying on." - that makes sense, and it's what I was expecting.
It seems like this technology is stretching out the distances that can be reached with slower molds. However, I still don't think this will solve the problem of kids wanting to throw champ bosses on a 270' hole. Anyway, what I like about this (and I don't even own any MVP yet...) is that it's progressive and stepping out of the box. It only makes sense to make physics work for you in this sport.
I don't think it's going to compare too closely to the Buzzz SS besides stability. The Buzzz SS is a little faster than the Buzzz, and the Axis is a bit slower. The Axis also has a concave wing, and the Buzzz SS has a flat wing. That means essentially they will fly a little different on all release and nose angles.
Regarding your question about losing altitude on the anny like the Buzzz, Chad said that it holds it's altitude and just pans to the right. The gyro effect will be much stronger than on the Vector as the Vector's overstable shape negates some of the forward penetration, especially on a hyzer angle.