The problem with most players who are saying we don't need relatively easy and short courses is they don't understand that short courses don't have to be bad, and they also don't understand that beginners are the lifeblood of any free public activity because the more people play the more courses will go in.
If you want to start a crusade to make sure courses are well-designed, go for it, because that's a worthy pursuit. But if you think we don't need short and easy, well-designed courses in disc golf then you're wrong.
Another thing to keep in mind is most players on here take the game pretty seriously. That means we have the mentality that keeps us playing even when we do poorly. The average player isn't going to have that. If you want the game to stagnate where it's at as far as new courses, that'll work. In order to keep getting more and better courses, though, we should actively pursue giving new players a choice that's fair and challenging for throwers under 200 feet, so they can learn to make unique shots and shape lines at THEIR distance levels.
If you want to start a crusade to make sure courses are well-designed, go for it, because that's a worthy pursuit. But if you think we don't need short and easy, well-designed courses in disc golf then you're wrong.
Another thing to keep in mind is most players on here take the game pretty seriously. That means we have the mentality that keeps us playing even when we do poorly. The average player isn't going to have that. If you want the game to stagnate where it's at as far as new courses, that'll work. In order to keep getting more and better courses, though, we should actively pursue giving new players a choice that's fair and challenging for throwers under 200 feet, so they can learn to make unique shots and shape lines at THEIR distance levels.
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