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There seems to be a glitch in the system for drivers.........
The first few rounds, view that shows the disc path as a shaped S curve would change as i added hyzer/anhyzer angle to the throw. Now i tip the disc on a 45 degree angle and the flight still goes straight(and not near as far). So i quit using the driver(Fling) and went to the fairway driver. Been crushing 300' + drives for a few more rounds and now this disc woun't shape shots and only goes 190'
Another gripe is how many teepads have cliff faces in front of them, forcing a HUGE sky hyzer to get 300' with a "Speed 15" There has to be at least 5-6 holes with rock faces that go straight up in front of them. I appreciate wanting to challenge people, but have you ever been to a course that silly?
I will add some of my thoughts as well..
+I love the new Pro Shop features and the new plastics.
+The game is a blast and a great time killer
-Sometimes I can throw X disc 450ft+ off the tee, and on another tee it will max out ~100 less. This seems to happen even on holes that don't seem to have much variance in their altitude changes, so it confuses me.
-Sometimes while putting, I have to aim REALLY high or else I will hit cage low, even when the aim assist shows chains and I get a full power hit.
It'd be a little more tolerable with the ability to throw thumbers.
Yeah, even premium discs beat in a few rounds... I got my first ace a couple days ago on a -9 round at Merman Cay. I freaking LOVE that course. God I wish it was real...
Another gripe is how many teepads have cliff faces in front of them, forcing a HUGE sky hyzer to get 300' with a "Speed 15" There has to be at least 5-6 holes with rock faces that go straight up in front of them. I appreciate wanting to challenge people, but have you ever been to a course that silly?
That said...
A COURSE EDITOR would really really advance this game, as you could design holes the way you want them, instead of finding seeds that work. You could also create par 4 and par 5 holes, because you're not limited to the confines of the random generator guardrails for seed generation.
I hope this is something that can be done, because that would take this game from Alpha testing to Beta testing in a hurry, with well designed holes to play :thmbup:
Yeah, I've had the inconsistent driver issue for a couple days now too. On one hole it drops out of the sky at 250 feet on a full power throw and the next hole it hits 310 without any real difference in elevation.
FTNoob, that's a great score on SV. :hfive: Were you throwing sky annys? What's your power at, my next upgrade is at $31 and I throw mostly speed 14 drivers.
Odd glitch just occurred on SV #16 - instead of actually working today I was on rd 4 so far and the game closed after I scored a birdie, during the Loading...scorecard screen. No biggie, it happens, and I can always pick back up where it had dropped. This time, however, the 'continue game' resumed at Merman Cay #17 instead of SV where I had just been playing.
The discs are too beat in
Now I see... there is a green bar below each disc in your bag that gets shorter as it beats in. Gotta cycle out old plastic for new.
:thmbup: