Roller Shots: (actual rollers)
Oak Hill 4 (though throwing righty I can only get the FH there in favorable winds, you can do it more often) Primarily use the Grail skipper here, haven't dialed in the roller Rive yet - I imagine that will be great once I do)
Kaho 2 (60/40 success rate, sometimes it gets ugly - but in competition I usually get the 2 or the 4 out of it) Using the same default line and 9 o'clock pullback in any wind, I think I have a slightly higher success rate with the Rive
Kaho 4 (approach shot, if you hit the wall with some cut angle it reliably bounces over and in-bounds - so you don't need to worry about skipping deep OB) Rive is better for this shot
Kaho 7 (the angle just works well, a must eagle against top players) I go T/S or G/S off the tee and only sometimes use the G/R on the approach shot. Too small of a sample size but, like everywhere else (except where noted) the Rive is a noticeably better than the B-Pro for approaches
Downtown 6 (big high roller to clear the early road, gets you often to where a fairway can get to the basket for the eagle) Better at clearing the early sidewalk and more often carries (rolls?) past the end of the fence - definite upgrade here
Pioneer 8 (roller 2nd shot is often the play, though it really depends where you land off the tee, this may not apply to lefty) Don't use a roller here
Roll Disc Air Shots: (using roll discs to prevent skip)
Lakeside 9 (middle island, lands it 75% of the time, and when it doesn't it is an easy bird) Great improvement over the B-Pro here - stretches the distance window for the roll disc (as opposed to trying to land the L/G)
Harrowing 5 (clear the water safely, without skipping deep) Rare hole where the B-Pro was better - Rive now works as a FH on this hole but the BH B-Pro shot was better
Coyote 3 (for the safe shot, guarantees nothing fishy happens off the tee playing for a lot of distance down the right side to set up a fairway throw in attempt) Don't use on this hole - I use a shorter Roll disc for this lay-up
Backwoods 1 (for me the best line is an air shot all the way to the pin, this keeps it from skipping OB) MUCH better than the B-Pro here
Backwoods 6 (the safest shot is to crash the wall deep, the roll disc always rolls down off the back wall so you don't stick OB) Rive a little better here
Frozen 1 (another hole where it is easiest to land at the pin, it eliminates the skip away) MUCH better than the B-Pro here
Frozen 2 (great disc to risk it with, way less likely to skip OB left off the island) I lay up short on this hole
Frozen 7 (thrown up over the top, it doesn't skip into the trees left) Better than the B-Pro here, I also use it on FV8
Frozen 9 (doesn't get that long skip OB off a shot that hangs in the air around the mando) Better than the B-Pro here
Downtown 7 (if its run it or nothing - the roller disc is your best bet to stick) Worse than the B-Pro here - too long- I use a shorter roll disc for this shot now
Downtown 9 (I power down and throw the roller disc to land near pin and stick, avoid OB) MUCH better than the B-Pro here
Island 1 (land near pin, doesn't skip OB) MUCH better than the B-Pro here
Island 2 (land near pin, doesn't skip OB) MUCH better than the B-Pro here
Pioneer 2 (approach shot, forehand slightly powered down, avoids skipping up over the crest)
Pioneer 3 (righty forehand to the right side, doesn't skip OB)
Pioneer 4 (only with favorable winds, to avoid OB skip - unfavorable wind I use normal or skip)
Pioneer 7 (out over left side, lands and gets knocked around a lil by the rocks to slow down and settles nice)
I haven't played Pioneer enough - as everywhere else for me, the Rive is better on nearly all shots where I used to use the B-Pro