slowplastic
* Ace Member *
- Joined
- Jul 11, 2014
- Messages
- 6,254
The overall point I want to discuss is if some molds become less trustworthy/nearly "useless" once a certain power level is achieved. If some newer molds that are stable/understable are actually not good discs for advanced players. The creation of these molds may have come about from a few things (the discs are not bad discs!) but I want to know if some of the bigger arms feel that they become less trustworthy.
I haven't played forever, but it seems that for a long time discs were in base plastic, so people would buy their discs overstable, break them in, and buy more. Hence cycling Rocs/Teebirds/whatever...this is not meant to be a conversation on minimalism vs. multiple molds. The idea is that if you bought an understable disc, it would become squirrely. However, now with good plastic so available, and discs designed for this good plastic...and more companies...you can buy discs of any stability off the shelf.
Let's call players by these categories:
Low power = driving up to the ~300' wall
Intermediate = 320-360' average
Advanced = 375'+ (this number because I'm not talking about warp speeders)
So there are some classic discs that are useful for multiple categories, such as a Roc which is an overstable straight to fade disc for low power players, and stable disc that can hit some lines for intermediate players...and advanced players can control it however they want and feed it all their power. The Teebird is also a great example as it is overstable for low power players (but useable), stable/overstable for intermediate, and very controllable and long for advanced players.
Now there are discs out there that are marketed more at the intermediate bracket (which is smart)...discs like glidey midranges that are understable/stable. This will add straight distance for low power players, and be reliable turnovers for intermediate players. However, to an advanced player, how do these work? Do they simply become untrustworthy because they will turn too far and become difficult to range, and that's why lots of high level players seem to skip over these new and "popular" molds? Or do they skip over them because they learned on other stable discs, and have reliable versions of these discs that they can turn over?
What makes a disc viable for an advanced player? Does a high-glide disc that draws in intermediate players suddenly become a negative attribute because it means worse in the wind and harder to range...or do some high glide discs still work well for advanced players? Do discs that are meant to be straight-stable become untrustworthy, and they would rather throw an overstable mold faster than it was designed for?
Have any of you found that discs that initially gave you reliable/longer shots eventually became untrustworthy as your power level increased...and you started moving towards discs that would give you less D/more fade for control?
I haven't played forever, but it seems that for a long time discs were in base plastic, so people would buy their discs overstable, break them in, and buy more. Hence cycling Rocs/Teebirds/whatever...this is not meant to be a conversation on minimalism vs. multiple molds. The idea is that if you bought an understable disc, it would become squirrely. However, now with good plastic so available, and discs designed for this good plastic...and more companies...you can buy discs of any stability off the shelf.
Let's call players by these categories:
Low power = driving up to the ~300' wall
Intermediate = 320-360' average
Advanced = 375'+ (this number because I'm not talking about warp speeders)
So there are some classic discs that are useful for multiple categories, such as a Roc which is an overstable straight to fade disc for low power players, and stable disc that can hit some lines for intermediate players...and advanced players can control it however they want and feed it all their power. The Teebird is also a great example as it is overstable for low power players (but useable), stable/overstable for intermediate, and very controllable and long for advanced players.
Now there are discs out there that are marketed more at the intermediate bracket (which is smart)...discs like glidey midranges that are understable/stable. This will add straight distance for low power players, and be reliable turnovers for intermediate players. However, to an advanced player, how do these work? Do they simply become untrustworthy because they will turn too far and become difficult to range, and that's why lots of high level players seem to skip over these new and "popular" molds? Or do they skip over them because they learned on other stable discs, and have reliable versions of these discs that they can turn over?
What makes a disc viable for an advanced player? Does a high-glide disc that draws in intermediate players suddenly become a negative attribute because it means worse in the wind and harder to range...or do some high glide discs still work well for advanced players? Do discs that are meant to be straight-stable become untrustworthy, and they would rather throw an overstable mold faster than it was designed for?
Have any of you found that discs that initially gave you reliable/longer shots eventually became untrustworthy as your power level increased...and you started moving towards discs that would give you less D/more fade for control?