Cgkdisc
.:Hall of Fame Member:.
From a practical standpoint, there's probably no such thing as being over-rated in general, but just specific to your standards. Popularity or annual traffic is a factor we can't get direct values on for most courses even though P2P courses know their numbers pretty well. For P2P owners, if their course generates enough traffic versus their costs to make them money, their course rates a 5 regardless of any design, equipment, amenity, maintenance or terrain weakness DGCR reviewers might see.
As a designer, my goal is to produce a course the owner wants but part of that equation is hopefully doing the job well enough it becomes popular enough to justify their expense even if it's not P2P. With regard to traffic in remote locations like Highbridge, it would be producing more traffic than might be expected relative to the distances players decide to travel from populations much farther away.
As a designer, my goal is to produce a course the owner wants but part of that equation is hopefully doing the job well enough it becomes popular enough to justify their expense even if it's not P2P. With regard to traffic in remote locations like Highbridge, it would be producing more traffic than might be expected relative to the distances players decide to travel from populations much farther away.
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