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Blake_T said:interested in feedback and comments. keep in mind the ratings are targeted with two things in mind: 1) this chart is meant for players with less than 425' of power and 2) the discs were mainly evaluated at the speed ideal for their designed characteristics.
Just curious ... why is the power requirement for the OLS a 5 and the power requirement for the OLF a 4?
Just curious ... why is the power requirement for the OLS a 5 and the power requirement for the OLF a 4? Also, any word on adding discmania?
Just a couple of comments about the Striker and Riot. Based upon what I throw, which I believe is close to what you have described, I have seen the Striker as -0.5, 2.0, 5. Not a huge deviation but I find the Riot far more stable than the Striker, more like 0.0, 3.0, 5. For the almost everything else I agree with your chart and it has been incredibly handy trying to compare discs across different manufacturers.
Blake_T said:interesting feedback. the riots we threw required more speed to get the turn but turned way more than the striker. the strikers we threw only turned over into the wind and only when dan threw them with 430'+ power into the wind. in calm conditions they were pretty much hss 0. the +3 LSS rating for the striker i got was based upon relativity more than anything and averaging out different flight paths.
we only threw riots and strikers from a single run that were fairly close together in weight.
Why are no discmania discs listed on the chart? I know a few of them have been out longer than a lot of the newer discs listed.
gator said:Wait are you the Blake that calls me about filling my orders at GottaGoGottaThrow? Small freaking world
Wait are you the Blake that calls me about filling my orders at GottaGoGottaThrow? Small freaking world
No problem. It is part of a more complete write-up I've been doing on my free time, to summarize and teach the knowledge I've gained about disc flight, which I'll post publicly when I finish (or maybe before, for comments). I'm also going to begin simulating disc flights, and sharing that info as well. This is relative straightforward to do, I only need to code up a basic time integration (Runge-Kutta should be more than adequate).George said:Your figure is excellent, thanks for posting that!
Right. Moment of inertia is typically proportional to mass, and to radius-squared. A change in mass from m_i to m_f (so long it isn't also accompanied by radial shrinkage/expansion) will cause the rate of increase in turn to be slower for a given throw by the ratio m_f/m_i.George said:I would add to your explanation that the weight of the disc affects the disc flight in (at least) two different ways. One is the moment of inertia (which you explain)—a lighter disc of the same shape will have a smaller moment of inertia, and, if the angular velocity is the same, will have a smaller angular momentum and therefore be subject to greater precession.
Yes, the inertia and gravity are both proportional to mass, while the aerodynamic forces depend solely on shape. So the lift will go inversely with mass.George said:The second manner in which the weight enters is in the angle of attack. If two discs, identical except for mass, are thrown level with the same speed and the same angular velocity, the lift on the two discs will be the same, but the force of gravity will be smaller on the lighter disc. The net upward force will therefore be greater on the lighter disc, and it will rise faster. A level disc that is rising has a negative angle of attack. (I'm considering angle of attack to be slightly different from nose angle in that angle of attack is with respect to the air whereas nose angle is with respect to the horizontal ground.) Because of its faster rise, the angle of attack of the lighter disc will be more negative (than that of the heavier disc), causing the center of pressure to move farther behind the center of the disc, and thereby creating a greater torque and more precession. When a level disc is falling, the reverse is true: the center of pressure moves forward. In airfoils, I believe this effect is largely characterized by the pitching moment coefficient, which also changes with angle of attack, but I could be wrong.
His experiments were quite fun. This is recommended reading for all disc golf nerds.George said:Jonny Potts (who founded Discwing) measured the pitching moment of a disc (I don't think it was a golf disc) in a wind tunnel and measured the change of pitching moment with angle of attack and described it in this paper:
http://www.discwing.com/research/flowOverRotate.html
The lift force function (call it "F_l") is fairly well constrained. If you look at the figure I drafted, there is an offset "x_p" of the lift force from the center of the disc. The pitching moment is easily calculated as x_p*F_l, that is, if one knows x_p. This x_p is, however, initially a poorly constrained function of speed ("v") and angle of attack ("alpha"), i.e., x_p=x_p(v,alpha).George said:Although the initial turn and the final fade are generally thought of solely in terms of speed by disc golfers, I think the changing angle of attack (negative in the first part of the flight, and positive in the final part) plays a major role in causing the typical S-curve flight. Of course since lift increases with increasing speed, the angle of attack and the speed are closely related.
Heh, but the physics is pretty straightforward, at least at the descriptive level we are discussing. If you read the Potts flow visualization papers, you'll see that the aerodynamics part of the picture is not at all simple. I love the schematic flow planforms they artfully whipped up. Of course, these studies were also mostly descriptive, and I didn't see any attempt to derive particular flow structures or their characteristics using math.George said:Disclaimer: I am not an aerodynamicist but I am a physicist (and a mediocre rec masters disc golfer).
George