Royal Hill
Eagle Member
Stores that run events make money off of merchandise sales, raffles, Ctp Games, etc. I'll reference an earlier post of mine in this thread... If it costs me a minimum of $17.25 per person in overhead alone to include a custom stamped disc pp, I'd need to charge at least $50 registration per player to have an average payout and $5 profit. No way Jose will that ever fly here. So we fundraise by selling sponsorships and club discs. Good affordable events pull in renewing club members and new club members that find/provide new sponsors, new club members, and buy more club stuff. Same with businesses running events. Same with manufacturers offering ace race style events.
Jrawk, your prior post breaking down overhead per player was indeed great.
Your last line does raise a point I've been thinking about a fair amount the last year or two.
Once upon a time, disc golf "player gifts" (pp) of discs were the way (if not nearly the only way) for players to get disc golf equipment, thus many events nobly played the role of "getting equipment into new players hands to help grow the sport"
Now, this principle still holds true often, however the rise of the manufacturer driven product promo event has greatly swooped in to fill this role nicely (and in a fiscally unbeatable way, in my opinion). Sure, Discraft has been doing it for a long time, but the last 12-24 months has seen an explosion of new company additions to the 25 dollar or so, get two discs + model. It wouldn't be unreasonable to find many communities ending up with up to three or four manufacturer events in their area in a calendar year.
So this is the thinking point. If discs to new players are being "well served" by the manufacturer product events... Plus local retail.. Then maybe we rethink the need for event hotstamp orders (as often for routine events) and the machine of events that cascades out of that as a result.
(minimum orders, inventory and attendance risk points, etc)
Drop the disc orders, go more trophy onlys, lower the entry - and coordinate with a merchandiser for on site sales to those who still want to "buy some stuff"
(or cash out merchandise vouchers if you are going to do that)
Itd be a way to drop that per player operating overhead perhaps for a segment of events and keep more events out of the 50 plus cost range. One could likely run some great sub 25 or sub 20 events, and not risk losing ones shirt over excess inventory/ attendance speculation